Example #1
0
 void Update()
 {
     //add UNITY_LOG_DEBUG to not to strip calling LogDebug in all project
     CustomLog.LogDebug($"{typeof(LoggerExample)} some heavy string interpolation {HeavyMethod()}");
 }
Example #2
0
 void Start()
 {
     CustomLog.Log("Info");
     CustomLog.LogDebug("Debug");
 }