protected void OnParameterChange(CustomEvents.EventArgs evt) { m_speedSlowPercent = GameplayParameters.instance.SlowDownPercent; }
protected void OnSlowTime(CustomEvents.EventArgs evt) { m_slowTime = (bool)evt.args.GetValue(0); }
private void OnGamePause(CustomEvents.EventArgs evt) { m_gamePaused = (bool)evt.args.GetValue(0); }