//private void OnMouseOver() //{ // if(Input.GetKeyDown(KeyCode.Mouse1) && !mouseController.overEnemy) // { // mouseController.botSelected = true; // SetBotTargetBool(); // SetBotAIMachine(); // } // if(Input.GetKeyDown(KeyCode.Mouse1) && mouseController.botSelected && !mouseController.overEnemy) //if a bot is already selected but another bot is clicked, switch to that one // { // setCursor(); // SetBotTargetBool(); // SetBotAIMachine(); // } // if (enemyBot) // mouseController.targetEnemy = gameObject; //} private void OnMouseExit() { if (mouseController.botSelected == false) { mouseController.overBot = false; mouseController.ChangeCursor(5); } else { mouseController.overBot = false; } if (enemyBot) { mouseController.overEnemy = false; } else { mouseController.overBot = false; } }