// private void OnEnable() // { // m_CustomCrosshair.EnableCrosshair(); // } // Start is called before the first frame update private void Awake() { m_Camera = Camera.main; m_CharacterController = GameObject.FindGameObjectWithTag("Player").GetComponentInChildren <CharacterController>(); m_PlayerController = GameObject.FindGameObjectWithTag("Player").GetComponentInChildren <PlayerController>(); m_Animator = GameObject.FindGameObjectWithTag("Player").GetComponentInChildren <Animator>(); m_BaseHitBox = gameObject.GetComponent <BaseHitBox>(); m_CustomCrosshair = GetComponent <CustomCrosshair>(); }
private void Awake() { m_PlayerController = GameObject.FindGameObjectWithTag("Player").GetComponentInChildren <PlayerController>(); m_Animator = GameObject.FindGameObjectWithTag("Player").GetComponentInChildren <Animator>(); m_CustomCrosshair = GetComponent <CustomCrosshair>(); m_ShotsLeft = m_ShotsPerRound; // SetCrosshair(); }