IEnumerator FadeOutAnimation() { fadeAnim.Play("FadeOut"); yield return(StartCoroutine(CustomCoroutine.WaitForRealSeconds(1))); fadeCanvas.SetActive(false); }
IEnumerator FadeInAnimation(string levelName) { fadeCanvas.SetActive(true); fadeAnim.Play("FadeIn"); yield return(StartCoroutine(CustomCoroutine.WaitForRealSeconds(.7f))); Application.LoadLevel(levelName); FadeOut(); }