public static void SaveData(CustSet cust)
    {
        BinaryFormatter formatter = new BinaryFormatter();
        string          path      = Application.persistentDataPath + "/Player.bruh";
        FileStream      stream    = new FileStream(path, FileMode.Create);

        DataToSave data = new DataToSave(cust);

        formatter.Serialize(stream, data);
        stream.Close();
    }
 public DataToSave(CustSet cust)
 {
     skinIndex    = cust.skinIndex;
     eyesIndex    = cust.eyesIndex;
     mouthIndex   = cust.mouthIndex;
     hairIndex    = cust.hairIndex;
     armourIndex  = cust.armourIndex;
     clothesIndex = cust.clothesIndex;
     charName     = cust.charName;
     for (int i = 0; i < 7; i++)
     {
         stats[i] = (cust.stats[i] + cust.tempStats[i]);
     }
     selectedClass = cust.selectedClass[cust.selectedClassIndex];
     selectedRace  = cust.selectedRace[cust.selectedRaceIndex];
 }