IEnumerator Grow() { float t = 0; while (t < 1) { t += Time.deltaTime / growTime * 2; transform.localScale = Vector3.one * Curves.QuadEaseOut(0, maxGrow, t); yield return(null); } t = 0; while (t < 1) { t += Time.deltaTime / growTime * 2; transform.localScale = Vector3.one * Curves.Berp(maxGrow, 1, t); yield return(null); } }