public void SetCurves() { x.keys = keysx.ToArray(); CurveUtilities.SetTangents(x, CurveTangentMode.smooth); y.keys = keysy.ToArray(); CurveUtilities.SetTangents(y, CurveTangentMode.smooth); z.keys = keysz.ToArray(); CurveUtilities.SetTangents(z, CurveTangentMode.smooth); }
public void SetCurves() { curvex.keys = keysx.ToArray(); curvex = CurveUtilities.SetTangents(curvex, CurveTangentMode.smooth); curvey.keys = keysy.ToArray(); curvey = CurveUtilities.SetTangents(curvey, CurveTangentMode.smooth); curvez.keys = keysz.ToArray(); curvez = CurveUtilities.SetTangents(curvez, CurveTangentMode.smooth); curvew.keys = keysw.ToArray(); curvew = CurveUtilities.SetTangents(curvew, CurveTangentMode.smooth); }
public void SetCurves() { curveX.keys = keysX.ToArray(); curveX = CurveUtilities.SetTangents(curveX, CurveTangentMode.smooth); curveY.keys = keysY.ToArray(); curveY = CurveUtilities.SetTangents(curveY, CurveTangentMode.smooth); curveZ.keys = keysZ.ToArray(); curveZ = CurveUtilities.SetTangents(curveZ, CurveTangentMode.smooth); }
public void SetCurves() { curve.keys = keys.ToArray(); curve = CurveUtilities.SetTangents(curve, CurveTangentMode.smooth); }