Example #1
0
 public void GenerateAsteroids()
 {
     asteroids = new List <GameObject>();
     for (int i = 0; i < nAsteroids; ++i)
     {
         GameObject obstacle = DynamicPool.instance.GetObj(DynamicPool.objType.Asteroid);
         asteroids.Add(obstacle);
         curve.AddObstacleToCurve(obstacle, Obstacle.obstType.Mesh);
     }
 }