public void HandleClick() { GameObject roomR = Instantiate(cursRoom); CursorRoom cr = roomR.GetComponent <CursorRoom>(); cr.Setup(room, butMan); CursorRoom.ChangeCurrentRoom(roomR); }
void OnMouseOver() { if (CursorRoom.GetHolding() == false && Input.GetMouseButtonDown(1)) { Generator.RemoveRoom(Mathf.RoundToInt(transform.position.x), Mathf.RoundToInt(transform.position.y)); Destroy(gameObject); } }