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C# (CSharp) CurrentStage.CanMove Examples
Programming Language:
C# (CSharp)
Class/Type:
CurrentStage
Method/Function:
CanMove
Examples at hotexamples.com:
1
C# (CSharp) CurrentStage.CanMove - 1 examples found
. These are the top rated real world C# (CSharp) examples of
CurrentStage.CanMove
extracted from open source projects. You can rate examples to help us improve the quality of examples.
Frequently Used Methods
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AddBullet(4)
AddEnemy(4)
AddExplosion(4)
Deactivate(4)
Activate(3)
ScreenCoordinates(3)
HasFlag(2)
GetMetadata(2)
OnTick(1)
Launch(1)
IsNullOrEmpty(1)
IsDoorTile(1)
IsFinished(1)
RefreshFieldOfView(1)
IsComplete(1)
HasBoss(1)
PasteToFrontBuffor(1)
ResetObjectiveCounter(1)
Remove(1)
Render(1)
GetStageWavesCount(1)
Restart(1)
SaveState(1)
SetActiveReadyText(1)
SetActiveWallTwinkle(1)
SetStageResult(1)
SpawnInvisSinEnemy(1)
SpawnMonster(1)
SpawnSinEnemy(1)
GetType(1)
GetRandomPlayer(1)
GetStageWaves(1)
EnterStage(1)
AddObjective(1)
AddRocket(1)
Ascent(1)
Bounds(1)
Burn(1)
CanMove(1)
ClearBackFrame(1)
ClearObjectives(1)
CutOffEngine(1)
EndStage(1)
ExecuteStage(1)
GetStageResult(1)
FindPart(1)
FixedUpdate(1)
GetErrorInfo(1)
GetFruitCreatePosition(1)
GetGhostStartPlace(1)
Frequently Used Methods
AddBullet (4)
AddEnemy (4)
AddExplosion (4)
Deactivate (4)
Activate (3)
ScreenCoordinates (3)
HasFlag (2)
GetMetadata (2)
OnTick (1)
Launch (1)
Frequently Used Methods
IsNullOrEmpty (1)
IsDoorTile (1)
IsFinished (1)
RefreshFieldOfView (1)
IsComplete (1)
HasBoss (1)
PasteToFrontBuffor (1)
ResetObjectiveCounter (1)
Remove (1)
Render (1)
GetStageWavesCount (1)
Restart (1)
SaveState (1)
SetActiveReadyText (1)
SetActiveWallTwinkle (1)
SetStageResult (1)
SpawnInvisSinEnemy (1)
SpawnMonster (1)
SpawnSinEnemy (1)
GetType (1)
Frequently Used Methods
GetStageWavesCount (1)
Restart (1)
SaveState (1)
SetActiveReadyText (1)
SetActiveWallTwinkle (1)
SetStageResult (1)
SpawnInvisSinEnemy (1)
SpawnMonster (1)
SpawnSinEnemy (1)
GetType (1)
GetRandomPlayer (1)
GetStageWaves (1)
EnterStage (1)
AddObjective (1)
AddRocket (1)
Ascent (1)
Bounds (1)
Burn (1)
CanMove (1)
ClearBackFrame (1)
ClearObjectives (1)
CutOffEngine (1)
EndStage (1)
ExecuteStage (1)
GetStageResult (1)
FindPart (1)
FixedUpdate (1)
GetErrorInfo (1)
GetFruitCreatePosition (1)
GetGhostStartPlace (1)
Frequently Used Methods
GetRandomPlayer (1)
GetStageWaves (1)
EnterStage (1)
AddObjective (1)
AddRocket (1)
Ascent (1)
Bounds (1)
Burn (1)
CanMove (1)
ClearBackFrame (1)
ClearObjectives (1)
CutOffEngine (1)
EndStage (1)
ExecuteStage (1)
GetStageResult (1)
FindPart (1)
FixedUpdate (1)
GetErrorInfo (1)
GetFruitCreatePosition (1)
GetGhostStartPlace (1)
GetGlobalRect (1)
GetPlayerCount (1)
GetPlayerSpawn (1)
GetPlayerStartPlace (1)
ActorAt (1)
Staging (1)
Example #1
0
Show file
public bool CanMovePlace(Vector2Int place) { return(CurrentStage.CanMove(place)); }
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