public PuSetting(Action <float, string> onLoadConfig) { persistentDataPath = Application.persistentDataPath; CurrentSetting setting = new CurrentSetting(); PuMain.Setting = setting; PuMain.Setting.Init(); setting.CustomServer(); PuMain.Dispatcher.onChangeScene += ChangeScene; PuMain.Instance.Load(onLoadConfig); Puppet.Poker.PokerMain.Instance.StartListen(); }