void Start() { StartCoroutine(fadeWait()); AudioListener.pause = false; StartCoroutine(Starting()); fLight.GetComponent <flashLightOnOF>().Scene2 = true; bgSound2.GetComponent <AudioSource>().Play(); flikerSound.GetComponent <AudioSource>().Play(); QualitySettings.SetQualityLevel(PlayerPrefs.GetInt("SavedQuality")); gameObject.GetComponent <TouchCamSwipe>().touchSensitivity = PlayerPrefs.GetInt("SavedLook"); RenderSettings.ambientSkyColor = new Color(PlayerPrefs.GetInt("SavedVal"), PlayerPrefs.GetInt("SavedVal"), PlayerPrefs.GetInt("SavedVal")); if (PlayerPrefs.GetInt("SavedQuality") == 0) { CurrentQuality.GetComponent <Text>().text = "Current Quality = Low"; } else if (PlayerPrefs.GetInt("SavedQuality") == 1) { CurrentQuality.GetComponent <Text>().text = "Current Quality = Medium"; } else if (PlayerPrefs.GetInt("SavedQuality") == 2) { CurrentQuality.GetComponent <Text>().text = "Current Quality = High"; } }
void Start() { StartCoroutine(talkEnd()); QualitySettings.SetQualityLevel(PlayerPrefs.GetInt("SavedQuality")); cam.GetComponent <TouchCamSwipe>().touchSensitivity = PlayerPrefs.GetInt("SavedLook"); RenderSettings.ambientSkyColor = new Color(PlayerPrefs.GetInt("SavedVal"), PlayerPrefs.GetInt("SavedVal"), PlayerPrefs.GetInt("SavedVal")); if (PlayerPrefs.GetInt("SavedQuality") == 0) { CurrentQuality.GetComponent <Text>().text = "Current Quality = Low"; } else if (PlayerPrefs.GetInt("SavedQuality") == 1) { CurrentQuality.GetComponent <Text>().text = "Current Quality = Medium"; } else if (PlayerPrefs.GetInt("SavedQuality") == 2) { CurrentQuality.GetComponent <Text>().text = "Current Quality = High"; } }