public override void StormHandler(uint severity) { if (3 <= severity) { CurrentPark.Leave(this); } else { Console.WriteLine($"Staying in {CurrentPark} - {ToString()}"); } }
public override void StormHandler(uint severity) { if (5 <= severity) { CurrentPark.Leave(this); } else { Console.WriteLine($"{name} is staying in {CurrentPark}"); } }
public override void StormHandler(uint severity) { CurrentPark.Leave(this); }