Example #1
0
        public override void OnUpdate()
        {
            //处理鼠标事件 当点击UI面板时不处理
            if (!EventSystem.current.IsPointerOverGameObject())
            {
                if (Input.GetMouseButtonDown(0))
                {
                    CurrentMouseState.OnLeftButtonDown();
                }
                else if (Input.GetMouseButton(0))
                {
                    CurrentMouseState.OnLeftButtonHold();
                }
                else if (Input.GetMouseButtonUp(0))
                {
                    CurrentMouseState.OnLeftButtonUp();
                }
                else if (Input.GetMouseButtonDown(1))
                {
                    CurrentMouseState.OnRightButtonDown();
                }
                else if (Input.GetMouseButton(1))
                {
                    CurrentMouseState.OnRightButtonHold();
                }
                else if (Input.GetMouseButtonUp(1))
                {
                    CurrentMouseState.OnRightButtonUp();
                }
                else if (Input.GetMouseButtonDown(2))
                {
                    CurrentMouseState.OnCenterButtonDown();
                }
                else if (Input.GetMouseButton(2))
                {
                    CurrentMouseState.OnCenterButtonHold();
                }
                else if (Input.GetMouseButtonUp(2))
                {
                    CurrentMouseState.OnCenterButtonUp();
                }
            }

            CurrentMouseState.OnUpdate();

            if (Input.mousePosition != lastPosition)
            {
                lastPosition = Input.mousePosition;
                MouseMove    = true;
            }
            else
            {
                MouseMove = false;
            }
        }
Example #2
0
 private void statusLabel_Paint(object sender, PaintEventArgs e)
 {
     statusLabel.Text = CurrentMouseState.ToString();
 }