private void UpdateRepo(object sender, DoWorkEventArgs e) { try { AddStatusMessage(Properties.Resources.MainRepoScanning); log.Debug("Scanning before repo update"); bool scanChanged = CurrentInstance.Scan(); AddStatusMessage(Properties.Resources.MainRepoUpdating); // Note the current mods' compatibility for the NewlyCompatible filter GameVersionCriteria versionCriteria = CurrentInstance.VersionCriteria(); IRegistryQuerier registry = RegistryManager.Instance(CurrentInstance).registry; Dictionary <string, bool> oldModules = registry.CompatibleModules(versionCriteria) .ToDictionary(m => m.identifier, m => false); registry.IncompatibleModules(versionCriteria) .Where(m => !oldModules.ContainsKey(m.identifier)) .ToList() .ForEach(m => oldModules.Add(m.identifier, true)); RepoUpdateResult result = Repo.UpdateAllRepositories( RegistryManager.Instance(CurrentInstance), CurrentInstance, Manager.Cache, currentUser); if (result == RepoUpdateResult.NoChanges && scanChanged) { result = RepoUpdateResult.Updated; } e.Result = new KeyValuePair <RepoUpdateResult, Dictionary <string, bool> >( result, oldModules); } catch (UriFormatException ex) { errorDialog.ShowErrorDialog(ex.Message); } catch (MissingCertificateKraken ex) { errorDialog.ShowErrorDialog(ex.ToString()); } catch (ReinstallModuleKraken) { // Bypass the generic error dialog so the Post can handle this throw; } catch (Exception ex) { errorDialog.ShowErrorDialog(string.Format(Properties.Resources.MainRepoFailedToConnect, ex.Message)); } }
/// <summary> /// React to switching to a new game instance /// </summary> /// <param name="allowRepoUpdate">true if a repo update is allowed if needed (e.g. on initial load), false otherwise</param> private void CurrentInstanceUpdated(bool allowRepoUpdate) { CurrentInstance.Scan(); Util.Invoke(this, () => { Text = $"CKAN {Meta.GetVersion()} - {CurrentInstance.game.ShortName} {CurrentInstance.Version()} -- {CurrentInstance.GameDir().Replace('/', Path.DirectorySeparatorChar)}"; StatusInstanceLabel.Text = string.Format( Properties.Resources.StatusInstanceLabelText, CurrentInstance.Name, CurrentInstance.game.ShortName, CurrentInstance.Version()?.ToString() ); }); configuration = GUIConfiguration.LoadOrCreateConfiguration( Path.Combine(CurrentInstance.CkanDir(), "GUIConfig.xml") ); if (CurrentInstance.CompatibleVersionsAreFromDifferentGameVersion) { new CompatibleGameVersionsDialog(CurrentInstance, !actuallyVisible) .ShowDialog(); } (RegistryManager.Instance(CurrentInstance).registry as Registry) ?.BuildTagIndex(ManageMods.mainModList.ModuleTags); bool repoUpdateNeeded = configuration.RefreshOnStartup || !RegistryManager.Instance(CurrentInstance).registry.HasAnyAvailable(); if (allowRepoUpdate) { // If not allowing, don't do anything if (repoUpdateNeeded) { // Update the filters after UpdateRepo() completed. // Since this happens with a backgroundworker, Filter() is added as callback for RunWorkerCompleted. // Remove it again after it ran, else it stays there and is added again and again. void filterUpdate(object sender, RunWorkerCompletedEventArgs e) { ManageMods.Filter( (GUIModFilter)configuration.ActiveFilter, ManageMods.mainModList.ModuleTags.Tags.GetOrDefault(configuration.TagFilter), ManageMods.mainModList.ModuleLabels.LabelsFor(CurrentInstance.Name) .FirstOrDefault(l => l.Name == configuration.CustomLabelFilter) ); m_UpdateRepoWorker.RunWorkerCompleted -= filterUpdate; } m_UpdateRepoWorker.RunWorkerCompleted += filterUpdate; ManageMods.ModGrid.Rows.Clear(); UpdateRepo(); } else { ManageMods.UpdateModsList(); ManageMods.Filter( (GUIModFilter)configuration.ActiveFilter, ManageMods.mainModList.ModuleTags.Tags.GetOrDefault(configuration.TagFilter), ManageMods.mainModList.ModuleLabels.LabelsFor(CurrentInstance.Name) .FirstOrDefault(l => l.Name == configuration.CustomLabelFilter) ); } } ManageMods.InstanceUpdated(CurrentInstance); }
/// <summary> /// React to switching to a new game instance /// </summary> /// <param name="allowRepoUpdate">true if a repo update is allowed if needed (e.g. on initial load), false otherwise</param> private void CurrentInstanceUpdated(bool allowRepoUpdate) { log.Debug("Current instance updated, scanning"); CurrentInstance.Scan(); Util.Invoke(this, () => { Text = $"CKAN {Meta.GetVersion()} - {CurrentInstance.game.ShortName} {CurrentInstance.Version()} -- {CurrentInstance.GameDir().Replace('/', Path.DirectorySeparatorChar)}"; StatusInstanceLabel.Text = string.Format( Properties.Resources.StatusInstanceLabelText, CurrentInstance.Name, CurrentInstance.game.ShortName, CurrentInstance.Version()?.ToString() ); }); if (CurrentInstance.CompatibleVersionsAreFromDifferentGameVersion) { new CompatibleGameVersionsDialog(CurrentInstance, !actuallyVisible) .ShowDialog(); } // This will throw RegistryInUseKraken if locked by another process var regMgr = RegistryManager.Instance(CurrentInstance); var registry = regMgr.registry; if (!string.IsNullOrEmpty(regMgr.previousCorruptedMessage) && !string.IsNullOrEmpty(regMgr.previousCorruptedPath)) { errorDialog.ShowErrorDialog(Properties.Resources.MainCorruptedRegistry, regMgr.previousCorruptedPath, regMgr.previousCorruptedMessage, Path.Combine(Path.GetDirectoryName(regMgr.previousCorruptedPath) ?? "", regMgr.LatestInstalledExportFilename())); regMgr.previousCorruptedMessage = null; regMgr.previousCorruptedPath = null; } registry.BuildTagIndex(ManageMods.mainModList.ModuleTags); configuration = GUIConfiguration.LoadOrCreateConfiguration( Path.Combine(CurrentInstance.CkanDir(), "GUIConfig.xml")); bool repoUpdateNeeded = configuration.RefreshOnStartup || !RegistryManager.Instance(CurrentInstance).registry.HasAnyAvailable(); if (allowRepoUpdate) { // If not allowing, don't do anything if (repoUpdateNeeded) { // Update the filters after UpdateRepo() completed. // Since this happens with a backgroundworker, Filter() is added as callback for RunWorkerCompleted. // Remove it again after it ran, else it stays there and is added again and again. void filterUpdate(object sender, RunWorkerCompletedEventArgs e) { SetupDefaultSearch(); m_UpdateRepoWorker.RunWorkerCompleted -= filterUpdate; } m_UpdateRepoWorker.RunWorkerCompleted += filterUpdate; ManageMods.ModGrid.Rows.Clear(); UpdateRepo(); } else { SetupDefaultSearch(); ManageMods.UpdateModsList(); } } ManageMods.InstanceUpdated(CurrentInstance); }