Example #1
0
        public int PlayCard(int cardChoice)
        {
            if (cardChoice < 0)
            {
                return(-1);
            }

            if (CurrentHand.Any(x => x == cardChoice))
            {
                int res = CurrentHand.First(x => x == cardChoice);
                if (res <= PlayerStatistics.ActualMana)
                {
                    CurrentHand.Remove(res);
                    PlayerStatistics.ActualMana -= res;
                    return(res);
                }
                else
                {
                    Console.ForegroundColor = ConsoleColor.Red;
                    Console.WriteLine("Zbyt mało many!");
                    Console.ResetColor();
                    return(-2);
                }
            }
            return(-1);
        }
Example #2
0
        protected virtual void HandleChannelMessage(object sender, IChannelMessageEventArgs args, MessageFlags flags)
        {
            if (flags.HasFlag(MessageFlags.UserBanned))
            {
                return;
            }

            if (args.SenderNickname == ConnectionManager.MyNickname)
            {
                return;
            }

            if (Config.UnoChannel != args.Channel)
            {
                return;
            }

            if (IsBotCommand(args.Message, "?join"))
            {
                ConnectionManager.SendChannelMessage(args.Channel, "!botjoin");

                // don't curse if the number of cards jumps up from 1 to 7 ;)
                LastHandCount = 0;

                return;
            }

            if (IsBotCommand(args.Message, "?leave"))
            {
                ConnectionManager.SendChannelMessage(args.Channel, "!leave");
                return;
            }

            if (args.Message.StartsWith("??color "))
            {
                var denyColor = false;
                if (!CurrentPlayers.Contains(args.SenderNickname))
                {
                    // player is not taking part
                    StrategyLogger.LogDebug("denying {Nickname}'s color request because they are a spectator", args.SenderNickname);
                    denyColor = true;
                }
                if (CurrentCardCounts.Values.All(v => v > Config.PlayToWinThreshold))
                {
                    // everybody has more than two cards
                    StrategyLogger.LogDebug("denying {Nickname}'s color request because everybody has more than {CardCount} cards", args.SenderNickname, Config.PlayToWinThreshold);
                    denyColor = true;
                }
                if (CurrentCardCounts.ContainsKey(args.SenderNickname) && CurrentCardCounts[args.SenderNickname] <= Config.PlayToWinThreshold)
                {
                    // the person who is asking has two cards or less
                    StrategyLogger.LogDebug("denying {Nickname}'s color request because they have {CardThreshold} cards or fewer ({CardCount})", args.SenderNickname, Config.PlayToWinThreshold, CurrentCardCounts[args.SenderNickname]);
                    denyColor = true;
                }
                if (CurrentHand.Count <= Config.PlayToWinThreshold)
                {
                    // I have two cards or less
                    StrategyLogger.LogDebug("denying {Nickname}'s color request because I have {CardThreshold} cards or fewer ({CardCount})", args.SenderNickname, Config.PlayToWinThreshold, CurrentHand.Count);
                    denyColor = true;
                }

                if (denyColor)
                {
                    ConnectionManager.SendChannelMessageFormat(args.Channel, "Sorry, {0}, no can do.", args.SenderNickname);
                    return;
                }

                var colorString = args.Message.Substring(("??color ").Length);
                var color       = CardUtils.ParseColor(colorString);
                if (!color.HasValue || color == CardColor.Wild)
                {
                    ConnectionManager.SendChannelMessage(args.Channel, "Uhh, what color is that?");
                    return;
                }

                ColorRequest = color;

                // can I change the color?
                if (CurrentHand.Any(c => c.Color == CardColor.Wild))
                {
                    ConnectionManager.SendChannelMessageFormat(args.Channel, "Yeah, I think that's doable, {0}.", args.SenderNickname);
                }
                else if (CurrentHand.Any(c => c.Color == color))
                {
                    ConnectionManager.SendChannelMessageFormat(args.Channel, "No color changers, but I'll try, {0}.", args.SenderNickname);
                }
                else
                {
                    ConnectionManager.SendChannelMessageFormat(args.Channel, "Ain't got the cards, {0}, but I'll try...", args.SenderNickname);
                }

                return;
            }

            var runtimeTweakMatch = RuntimeTweakPattern.Match(args.Message);

            if (runtimeTweakMatch.Success)
            {
                if (!Config.RuntimeTweakable)
                {
                    ConnectionManager.SendChannelMessageFormat(args.Channel, "Sorry, {0}, I'm not allowed to do that.", args.SenderNickname);
                    return;
                }

                try
                {
                    ConfigTweaking.TweakConfig(Config, runtimeTweakMatch.Groups["property"].Value, runtimeTweakMatch.Groups["value"].Value);
                }
                catch (ArgumentException ae)
                {
                    ConnectionManager.SendChannelMessageFormat(args.Channel, "That didn't work out, {0}: {1}", args.SenderNickname, ae.Message);
                    return;
                }
                ConnectionManager.SendChannelMessageFormat(args.Channel, "{0}: Done.", args.SenderNickname);

                return;
            }
        }