protected override void Start() { KoiSkinOverlayGui = Extension.Extension.TryGetPluginInstance("KSOX_GUI") as KoiSkinOverlayGui; CurrentCoordinate.Subscribe(onNext: delegate { ChangeCoordinate(); }); base.Start(); }
protected override void Start() { Logger.Log(DebugLogLevel, "[Start] Fired!!"); ResetCharaTriggerInfo(); CurrentCoordinate.Subscribe(value => { OnCoordinateChanged(); }); base.Start(); }
protected override void Awake() { base.Awake(); OverlayStorage = new OverlayStorage(this); #if KK CurrentCoordinate.Subscribe(v => UpdateTexture(0)); #endif }
protected override void Start() { #if KK // Ignore coordinate in EC CurrentCoordinate.Subscribe(value => { OnCoordinateChanged(); }); #endif base.Start(); }
protected override void Awake() { base.Awake(); OverlayStorage = new OverlayStorage(this); #if KK || KKS // this causes massive lag on overworld since charas change coords in background so avoid running this whenever possible CurrentCoordinate.Subscribe(v => { if (OverlayStorage.IsPerCoord()) { UpdateTexture(WhatTexturesNeedUpdating()); } }); #endif }
protected override void Start() { if (KoikatuAPI.GetCurrentGameMode() == GameMode.MainGame) { return; } HairAccessoryCustomizer = new HairAccessoryCustomizerSupport.UrineBag(ChaControl); MaterialEditor = new MaterialEditorSupport.UrineBag(ChaControl); MaterialRouter = new MaterialRouterSupport.UrineBag(ChaControl); AccStateSync = new AccStateSyncSupport.UrineBag(ChaControl); DynamicBoneEditor = new DynamicBoneEditorSupport.UrineBag(ChaControl); CurrentCoordinate.Subscribe(value => { OnCoordinateChanged(); }); base.Start(); }
/// <summary> /// Calculates a range of coordinates based on the input commands /// </summary> /// <param name="input"></param> public void CalculateWireCoordinates(string input) { // Parse Tuple <string, int> commandSet = ParseCommandInput(input); // Process switch (commandSet.Item1) { case "R": for (int i = 0; i < commandSet.Item2; i++) { IncreaseXCoordinate(); WireCoordinates.Add(CurrentCoordinate.ToArray()); } break; case "L": for (int i = 0; i < commandSet.Item2; i++) { DecreaseXCoordinate(); WireCoordinates.Add(CurrentCoordinate.ToArray()); } break; case "U": for (int i = 0; i < commandSet.Item2; i++) { IncreaseYCoordinate(); WireCoordinates.Add(CurrentCoordinate.ToArray()); } break; case "D": for (int i = 0; i < commandSet.Item2; i++) { DecreaseYCoordinate(); WireCoordinates.Add(CurrentCoordinate.ToArray()); } break; default: // Should never happen break; } }
//EC only has one outfit slot, no need to watch changes protected override void Start() { CurrentCoordinate.Subscribe(value => { OnCoordinateChanged(); }); base.Start(); }
public string DisplayPosition() { return($"{CurrentCoordinate.ToString()} {CurrentDirection}"); }
public override async Task Part2() { var intComputer = new Service.IntCodeComputer(ComputerMemoryInput, 0); var inputValue = 0; var robot = new Robot(); var stride = 300; var grid = new int[stride, stride]; var currentPosition = new Coordinate() { X = 0, Y = 0 }; var shiftX = 150; var shiftY = 150; var listPaintedCoordinates = new Dictionary <CurrentCoordinate, int>(); var firstwhite = true; while (true) { try { var currentColor = (Color)grid[currentPosition.X + shiftX, currentPosition.Y + shiftY]; if (firstwhite) { currentColor = Color.White; firstwhite = false; } var values = intComputer.StartAndReturn2Outputs((int)currentColor); if (values[2] == 1) { break; } grid[currentPosition.X + shiftX, currentPosition.Y + shiftY] = (int)values[0]; var coord = new CurrentCoordinate() { X = currentPosition.X, Y = currentPosition.Y }; if (listPaintedCoordinates.TryAdd(new CurrentCoordinate() { X = currentPosition.X, Y = currentPosition.Y }, 1)) { listPaintedCoordinates[coord] += 1; } ; //robot.Paint(values[0]); robot.DetermineDirection((Direction)values[1]); robot.Move(); Debug.WriteLine($"{values[0]} - {values[1]}"); currentPosition = robot.GetCurrentCoordinate(); } catch (Exception ex) { throw; } } var paintedSquares = listPaintedCoordinates.Count(); var puzzleAnswerBuilder = new StringBuilder(); for (int y = stride - 1; y >= 0; y--) { for (int x = 0; x < stride; x++) { puzzleAnswerBuilder.Append(grid[x, y] == 0 ? ' ' : '*'); } puzzleAnswerBuilder.AppendLine(); } Debug.WriteLine(puzzleAnswerBuilder.ToString()); ResultPart2 = "hczrugaz"; }
public ChessFigure(string currentCoordinate) { CurrentCoordinate.Load(currentCoordinate); }