//public Hitbox AddHitbox(Body owner, Vector2 offset, Vector2 size, string color, CollisionType type, string value) //{ // return Game.World.AddHitbox( // Body, // offset, // size, // color, // type, // value // ); //} public void ClearCollisions() { CurrentCollisions.Clear(); CurrentFloorCollisions.Clear(); }
/// <summary> /// Clear everything that we're colliding with /// </summary> public void ResetCollider() { CurrentCollisions.Clear(); }