Example #1
0
        //public Hitbox AddHitbox(Body owner, Vector2 offset, Vector2 size, string color, CollisionType type, string value)
        //{
        //    return Game.World.AddHitbox(
        //        Body,
        //        offset,
        //        size,
        //        color,
        //        type,
        //        value
        //    );
        //}

        public void ClearCollisions()
        {
            CurrentCollisions.Clear();
            CurrentFloorCollisions.Clear();
        }
Example #2
0
 /// <summary>
 /// Clear everything that we're colliding with
 /// </summary>
 public void ResetCollider()
 {
     CurrentCollisions.Clear();
 }