Example #1
0
        public bool SetChessMaxMove(int maxMove)
        {
            if (CurrentChess == null)
            {
                return(false);
            }

            return(CurrentChess.SetMaxMove(maxMove));
        }
Example #2
0
        public void SetCanMoveFrom(bool active)
        {
            if (CurrentChess == null)
            {
                return;
            }

            CurrentChess.SetSelectable(active);
        }
Example #3
0
        public void SetCanRemove(bool active)
        {
            if (CurrentChess == null)
            {
                return;
            }

            CurrentChess.SetRemovable(active);
        }
Example #4
0
        public Chess RemoveChess()
        {
            if (CurrentChess == null)
            {
                return(null);
            }

            var chess = CurrentChess;

            CurrentChess.ClearEvent();
            CurrentChess = null;
            return(chess);
        }
Example #5
0
        public void ClearState()
        {
            SetCanMoveTo(false);
            SetAllChecked(false);
            SetHighlight(false);

            mCurMaxXPath.Clear();
            mCurMaxYPath.Clear();

            if (CurrentChess != null)
            {
                CurrentChess.ClearState();
            }
        }
Example #6
0
        public void OnSomeChessSelected(Vector2Int selectPos)
        {
            if (selectPos == Pos)
            {
                return;
            }

            if (CurrentChess == null)
            {
                return;
            }

            CurrentChess.OnOtherChessSelected();
            SetPathHighlight(false);
        }