public void Play(T id, int startFrame, bool restart = false) { if (!Playing || !CurrentAnimID.Equals(id) || restart) { Play(id, true); AnimationFrame = startFrame; currentFrame = currentAnim[AnimationFrame]; } }
/* * Playing animations */ public void Play(T id, bool restart = false) { if (restart || (!Playing && !Finished) || !CurrentAnimID.Equals(id)) { CurrentAnimID = id; currentAnim = Animations[id]; AnimationFrame = 0; currentFrame = currentAnim[AnimationFrame]; timer = 0; Finished = false; Playing = true; } }