// Attempts to select a defender prefab to be spawned on click, and it's button to deselect it // Returns true if it was successfully selected public bool SelectDefender(Defender newDefender, DefenderButton newDefenderButton) { if (!currencyManager.Affords(newDefender.GetCost())) { return(false); } defender = newDefender; defenderButton = newDefenderButton; return(true); }