void Update() { base.Update(); if (HP.isDead) { Destroy(this); } //print("tgt " + target); CurrTarget = CalculateTarget(); if (CurrTarget != null && TgtScript == null) { TgtScript = CurrTarget.GetComponent <Movement>(); } //PERSEGUINDO/ATACANDO if (CurrTarget != null && TgtScript != null) { if (TgtScript.isDead) { CurrTarget = null; TgtScript = null; } else { LookAtTarget(); if (!isAttacking) { //Raio de ataque if ((CurrTarget.transform.position - transform.position).magnitude <= navAgent.stoppingDistance) { Stop(); claws.Attack(); } else { Chase(); } } } } //PATRULHANDO/PARADO else { Stop(); } }