public void JoinGame(Game newgame, int igIndex, List <string> priority) { CurrGame = newgame; inGameIndex = igIndex; //TODO: fix that foreach (string t in priority) { CurrPriority.Add(newgame.candidatesNames.IndexOf(t) + 1); } Console.WriteLine("[{0}] Join: Player {1} ({2}) joins game {3} ({4})", DateTime.Now.ToString("HH:mm:ss"), userID, mTurkID != "" ? mTurkID : connectionID, newgame.gameID, newgame.configFile); }
public void resetGame() { CurrGame = null; CurrPriority.Clear(); inGameIndex = -1; }
public string currPriToString() { return(CurrPriority.Aggregate("", (current, t) => current + "#" + (t))); }