public static void SetActiveTower(CupcakeTowerScript cupcakeTower) { currentActiveTower = cupcakeTower; // 현재 선택한 타워의 업그레이드 비용 표시 if (cupcakeTower.IsUpgradable) { GameManagerScript.Instance.upgradeCostText.text = cupcakeTower.upgradingCost.ToString(); } else { GameManagerScript.Instance.upgradeCostText.text = "MAX"; // 이미 풀 업그레이드 된 상태 } // 판매가격 표시 GameManagerScript.Instance.sellingValueText.text = cupcakeTower.sellingValue.ToString(); }
// Static function that allows other scripts to assign the new/current selected tower public static void setActiveTower(CupcakeTowerScript cupcakeTower) { currentActiveTower = cupcakeTower; }