public static void SetActiveTower(CupcakeTowerScript cupcakeTower)
    {
        currentActiveTower = cupcakeTower;

        // 현재 선택한 타워의 업그레이드 비용 표시
        if (cupcakeTower.IsUpgradable)
        {
            GameManagerScript.Instance.upgradeCostText.text = cupcakeTower.upgradingCost.ToString();
        }
        else
        {
            GameManagerScript.Instance.upgradeCostText.text = "MAX";    // 이미 풀 업그레이드 된 상태
        }
        // 판매가격 표시
        GameManagerScript.Instance.sellingValueText.text = cupcakeTower.sellingValue.ToString();
    }
Example #2
0
 // Static function that allows other scripts to assign the new/current selected tower
 public static void setActiveTower(CupcakeTowerScript cupcakeTower)
 {
     currentActiveTower = cupcakeTower;
 }