protected virtual void UpdateVertexBuffer()
    {
        if (cullingData == null)
        {
            cullingData = new CullingData(particleNum);
        }

        //_SetCommonParameterForCS(cullingCS);
        cullingData.Update(cullingCS, targetCamera, particleNum, particleBuffer, activeIndexBuffer);
    }
    void UpdateVertexBuffer(Camera camera)
    {
        CullingData data = cameraDatas[camera];

        if (data == null)
        {
            data = cameraDatas[camera] = new CullingData(particleNum);
        }

        data.Update(cullingCS, camera, particleNum, particleBuffer, activeIndexBuffer);
    }
Example #3
0
    protected override void UpdateVertexBuffer(Camera camera)
    {
        CullingData data = cameraDatas[camera];

        if (data == null)
        {
            data = cameraDatas[camera] = new CullingData(particleNum);
            data.SetVertexCount(meshIndicesNum);
        }

        data.Update(cullingCS, camera, particleNum, particleBuffer, activeIndexBuffer);
    }
Example #4
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    protected virtual void UpdateVertexBuffer(Camera camera)
    {
        CullingData data = cameraDatas[camera];

        if (data == null)
        {
            data = cameraDatas[camera] = new CullingData(particleNum);
        }

        //_SetCommonParameterForCS(cullingCS);
        data.Update(cullingCS, camera, particleNum, particleBuffer, activeIndexBuffer);
    }
Example #5
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    protected virtual void UpdateVertexBuffer(Camera camera)
    {
        CullingData data = cameraDatas[camera];

        if (data == null)
        {
            data = cameraDatas[camera] = new CullingData(particleNum);
            data.SetVertexCount(1); // パーティクルなので頂点数は1
        }

        data.Update(cullingCS, camera, particleNum, particleBuffer, activeIndexBuffer);
    }
Example #6
0
    // カメラごとのカリングデータの更新処理
    private void UpdateCullingDatas(Camera _camera)
    {
        // カメラのカリングデータを取得
        CullingData data = m_cameraDatas[_camera];

        // カリングデータが見つかったか判定する
        if (data == null)
        {
            // カリングデータを設定
            data = m_cameraDatas[_camera] = new CullingData(m_numParticles);
            data.SetVertexCount(m_numMeshIndices);
        }

        // カリングデータの更新処理
        data.Update(_cullingComputeShader, _camera, m_numParticles, m_particlesBuffer, m_activeParticlesBuffer);
    }