public void SetCueToTurnStart() { cue.transform.position = cueBall.transform.position; cue.transform.rotation = cueBall.transform.rotation; cue.SetModelPositionBetweenMinMax(0); }
public void SetCueToTurnStart() { cue.transform.position = cueBall.transform.position; cue.transform.rotation = cueBall.transform.rotation; cue.SetModelPositionBetweenMinMax(0); }