// Use this for initialization void Start() { cubo = new Cubos(); pos = GameObject.Find("Positions").GetComponent <LetterControl> ().posiciones; randPos = Random.Range(0, 30); letters = GameObject.Find("TextMng").GetComponent <LineRead> ().letters; }
private void OnMouseDown() { if (prefCriados) { Cubos.Destroy(movimentarClone); Cubos.Destroy(rotacionarClone); Cubos.Destroy(escalarClone); prefCriados = !prefCriados; } else { Vector3 posPai = transform.position; Vector3 pos = posPai + new Vector3(0, 1.5f, 0); movimentarClone = Instantiate(movimentar, pos, Quaternion.identity, transform.parent); pos = posPai + new Vector3(1.5f, 0, 0); rotacionarClone = Instantiate(rotacionar, pos, Quaternion.identity, transform.parent); pos = posPai + new Vector3(0, 0, 1.5f); escalarClone = Instantiate(escalar, pos, Quaternion.identity, transform.parent); prefCriados = !prefCriados; } }
//float delay = 1; // Use this for initialization void Start() { cubo = new Cubos(); pos = GameObject.Find("Positions").GetComponent <LetterControl> ().posiciones; letter = GameObject.Find("TextMng").GetComponent <LineRead> ().letters; siz = GameObject.Find("TextMng").GetComponent <LineRead> ().totalC; while (index < siz) { cubo.Create(new Vector2(index - 2, 3), letter[index]); index++; } cubosGenerados = GameObject.FindGameObjectsWithTag("Letter"); }
//float delay = 1; // Use this for initialization void Start() { plyr = GameObject.FindGameObjectWithTag("Player"); spawn = GameObject.FindGameObjectsWithTag("Spawn"); platforms = GameObject.FindGameObjectsWithTag("Platform"); fall = GameObject.FindGameObjectsWithTag("Fall"); mplat = GameObject.FindGameObjectsWithTag("Moving"); buttons = GameObject.FindGameObjectsWithTag("Button"); cubo = new Cubos(); cubosGenerados = new List <GameObject> (); cubosEjemplo = new List <GameObject> (); letter = GameObject.Find("TextMng").GetComponent <LineRead> ().letters; timer = GameObject.FindGameObjectWithTag("Timer"); Invoke("Create", 0); Invoke("PopUp", 1); StartCoroutine(Activate()); }