unsafe public static void BuildMeshFromNodeHandleForTerrainVolume(Mesh mesh, uint nodeHandle, bool onlyPositions) { // Get the data from Cubiquity. ushort noOfVertices; TerrainVertex *vertices; uint noOfIndices; ushort *indices; CubiquityDLL.GetTerrainMesh(nodeHandle, &noOfVertices, &vertices, &noOfIndices, &indices);