Example #1
0
 void checkGoodTilesPressed()
 {
     foreach (GameObject obj in goodTiles)
     { //Checks each tile in the list if they are pressed. When pressed during the program, they are added to the list "goodPressedTiles"
         CubesChild tempCube         = obj.GetComponentInChildren <CubesChild>();
         bool       pressedFromChild = tempCube.pressed;
         if (pressedFromChild && !goodPressedTiles.Contains(obj))
         {
             goodPressedTiles.Add(obj);
         }
     }
 }
Example #2
0
 void Start()
 {     //Loops through all tiles
     foreach (GameObject obj in tileList)
     { //Checks each tile if they are supposed to be pressed, if they are, they are added to a list called "goodTiles"
         CubesChild tempCube      = obj.GetComponentInChildren <CubesChild>();
         bool       goodFromChild = tempCube.good;
         if (goodFromChild)
         {
             goodTiles.Add(obj);
         }
     }
 }