// Use this for initialization void Start() { cubeStructure = new CubeStructure(); InitializePieces(); ShuffleCube(); startRotation = true; }
void Awake() { staticGameManager = this; for (int i = 0; i < cubesParent.childCount; i++) { GameObject g = cubesParent.GetChild(i).GetChild(0).gameObject; CubeStructure cubeStructure = new CubeStructure(); cubeStructure.cube = g; cubes.Add(cubeStructure); } playerStartPosition = new Vector3(cubes[0].cube.transform.position.x, cubes[0].cube.transform.position.y + .5f, cubes[0].cube.transform.position.z); // Snakes GameManager.snakes = new List <List <int> >(); List <int> snake1 = new List <int>(); snake1.Add(22); snake1.Add(3); GameManager.snakes.Add(snake1); List <int> snake2 = new List <int>(); snake2.Add(86); snake2.Add(16); GameManager.snakes.Add(snake2); List <int> snake3 = new List <int>(); snake3.Add(68); snake3.Add(26); GameManager.snakes.Add(snake3); // Ladders GameManager.ladders = new List <List <int> >(); List <int> ladder1 = new List <int>(); ladder1.Add(9); ladder1.Add(49); GameManager.ladders.Add(ladder1); List <int> ladder2 = new List <int>(); ladder2.Add(18); ladder2.Add(44); GameManager.ladders.Add(ladder2); List <int> ladder3 = new List <int>(); ladder3.Add(56); ladder3.Add(82); GameManager.ladders.Add(ladder3); List <int> ladder4 = new List <int>(); ladder4.Add(54); ladder4.Add(93); GameManager.ladders.Add(ladder4); }
protected void Button3_Click(object sender, EventArgs e) { String database, cube, host, sitesDim; database = "STORET_2009"; cube = "STORET_2009"; host = "kyle"; sitesDim = (String)Session["SitesDim"]; Dictionary<int, String> layerDictionary = (Dictionary<int, String>)Session["LayerDictionary"]; CubeStructure cs = new CubeStructure(database, cube, host, layerDictionary, sitesDim); }