Example #1
0
    void Start()
    {
        /*GameCenter.GetComponent<Animator>().Play("GameCenterReverse");
         * Settings.GetComponent<Animator>().Play("SettingsReverse");
         * PlayButton.GetComponent<Animator>().Play("PlayReverse");*/
        ScoreManager.Instance.ResetScore();

        HealthBar.GetComponentInParent <Animator>().Play("HealthBarTransition", -1, 0f);
        if (healthObject != null)
        {
            healthObject.GetComponent <Animator>().Play("HealthBarTransition", -1, 0f);
            healthObject1.GetComponent <Animator>().Play("HealthBarTransition", -1, 0f);
        }
        Color1.GetComponent <Animator>().Play("Color1Transition", -1, 0f);
        Color2.GetComponent <Animator>().Play("Color2Transition", -1, 0f);
        Color3.GetComponent <Animator>().Play("Color3Transition", -1, 0f);

        if (Color11 != null)
        {
            Color11.GetComponent <Animator>().Play("Color1Transition", -1, 0f);
            Color22.GetComponent <Animator>().Play("Color2Transition", -1, 0f);
            Color33.GetComponent <Animator>().Play("Color3Transition", -1, 0f);
            if (SuperButton1 != null)
            {
                SuperButton1.Play("SuperIn", -1, 0);
            }
        }
        SuperButton.Play("SuperIn", -1, 0);
        score.Play("ScoreIn");
        if (score1 != null)
        {
            score1.Play("ScoreIn");
        }
        highScore.Play("highScoreIn");

        if (left != null)
        {
            left.StartGame();
            right.StartGame();
        }
        else
        {
            if (RightSpawner != null)
            {
                LeftSpawner.StartGame();
                RightSpawner.StartGame();
            }
            else
            {
                ds.StartGame();
            }
        }
    }