Example #1
0
 // Update is called once per frame
 void Update()
 {
     RegisterBackCommand();
     //the following code is only for detection
     if (!paused)
     {
         for (int i = 0; i < Input.touchCount; i++)
         {
             Touch firstTouch = Input.GetTouch(i);
             if (firstTouch.phase == TouchPhase.Began)
             {
                 Vector3    touchPosition      = new Vector3(firstTouch.position.x, firstTouch.position.y, -mainCamera.transform.position.z); //the z compontent should be 'the z component of the plane containing the game objects' - z component of the main camera
                 Vector3    worldTouchPosition = Camera.main.ScreenToWorldPoint(touchPosition) - ((threeD + 1) % 2) * new Vector3(10, 0, 0);
                 Collider[] colliders          = Physics.OverlapSphere(worldTouchPosition, 0.3f);
                 if (colliders.Length > 0)
                 {
                     GameObject touchedObject = colliders[0].gameObject;
                     //this for-loop makes sure that if there are more than 1 cubes, the color changing cube is selected
                     if (touchedObject.tag == "cube")
                     {
                         //change the following code as there will never be two cubes in overalapping, but there can be a cube and a special cube overlapping - DONE
                         for (int j = 0; j < colliders.Length; j++)
                         {
                             GameObject registeredGameObject = colliders[j].gameObject;
                             if (registeredGameObject.GetComponent <SetUpColor>() == null)
                             {
                                 touchedObject = colliders[j].gameObject;
                                 break;
                             }
                         }
                         //have to do the same loop twice so that it seached for the 'special cube s'in all the colliders and then proceeds to 'cubes'
                         for (int j = 0; j < colliders.Length; j++)
                         {
                             GameObject registeredGameObject = colliders[j].gameObject;
                             if (registeredGameObject.GetComponent <SetUpColor>().getIndex() == GameVariables.currentIndex)
                             {
                                 touchedObject = colliders[j].gameObject;
                                 break;
                             }
                         }
                         if (touchedObject.GetComponent <SetUpColor>().checkIndex())
                         {
                             int a = touchedObject.GetComponent <SetUpColor>().getListIndex();
                             Debug.Log(a);
                             cubeMovement.DestroyCubeAt(a);
                         }
                     }
                     else if (touchedObject.tag == "specialCube")
                     {
                         touchedObject.GetComponent <SpecialCubeMovement>().touched();
                     }
                 }
             }
         }
     }
 }
Example #2
0
    private void OnTriggerEnter(Collider other)
    {
        GameObject collidingGameObject = other.gameObject;

        if (collidingGameObject.tag == "cube")
        {
            if (collidingGameObject.GetComponent <SetUpColor>().getIndex() == GameVariables.currentIndex)
            {
                TimeController.timeScale = 0;
                Debug.Log("Dead");
                highScore.CheckHighScore(int.Parse(scoreText.text));
                collidingGameObject.GetComponent <SetUpColor>().Death();
                cameraScript3D.DeathFocus(collidingGameObject.transform.position);
                cameraScript2D.DeathFocus(collidingGameObject.transform.position);
                if (squares.gameObject.activeSelf)
                {
                    squares.Blink(collidingGameObject.GetComponent <SetUpColor>().getListIndex());
                }
                canvas.GetComponent <Animator>().SetTrigger("Dead");
            }
            else
            {
                cubeMovement.DestroyCubeAt(collidingGameObject.GetComponent <SetUpColor>().getListIndex(), 1);
            }
        }
        else if (collidingGameObject.tag == "specialCube")
        {
            TimeController.timeScale = 0;
            Debug.Log("Dead");
            highScore.CheckHighScore(int.Parse(scoreText.text));
            collidingGameObject.GetComponent <SpecialCubeMovement>().Death();
            cameraScript3D.DeathFocus(collidingGameObject.transform.position);
            cameraScript2D.DeathFocus(collidingGameObject.transform.position);
            if (squares.gameObject.activeSelf)
            {
                collidingGameObject.GetComponent <SpecialCubeMovement>().Death();
            }
            canvas.GetComponent <Animator>().SetTrigger("Dead");
        }
    }