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C# (CSharp) CubeManager.Die Examples
Programming Language:
C# (CSharp)
Class/Type:
CubeManager
Method/Function:
Die
Examples at hotexamples.com:
1
C# (CSharp) CubeManager.Die - 1 examples found
. These are the top rated real world C# (CSharp) examples of
CubeManager.Die
from package hac-man extracted from open source projects. You can rate examples to help us improve the quality of examples.
Frequently Used Methods
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IsControllable(5)
IsInCompose(5)
GenerateCubes(3)
AddScore(3)
GetNearPathData(3)
DisconnectAll(2)
DetectRotate(2)
InitializeSolution(2)
GetCubeScore(2)
CanDecompose(2)
IsWaitingForDecompose(2)
GetOtherPlayCubesInTouch(2)
GetCubeAtIndex(1)
GetCube(1)
GetCubes(1)
GetIntersectionVolume(1)
GetComponent(1)
GetMaterial(1)
GetCenterPosition(1)
AddCube(1)
HandleCubeCollision(1)
HandleMenuState(1)
HandleNewGame(1)
GenerateUndergroundElement(1)
HideAndShow(1)
Init(1)
IsChoosingForDecmopose(1)
IsOnGround(1)
IsTouchingFreePlayCube(1)
IsTouchingNeighbourInCompose(1)
JoinEnabled(1)
JoinToPlayer(1)
KillCount(1)
HasCollision(1)
GenerateBlocks(1)
GenerateRandomUnderground(1)
DetectRotation(1)
AttachCubeToLoc(1)
BreakBlock(1)
BuildColourRebra(1)
BuildWhiteCorner(1)
BuildWhiteKrest(1)
CanMoveToDirection(1)
CheckCube(1)
CloseAllCubeScripts(1)
ColorAllCubes(1)
CreateCube(1)
CreatePlayer(1)
CubeAboveThreshold(1)
Die(1)
Frequently Used Methods
IsControllable (5)
IsInCompose (5)
GenerateCubes (3)
AddScore (3)
GetNearPathData (3)
DisconnectAll (2)
DetectRotate (2)
InitializeSolution (2)
GetCubeScore (2)
CanDecompose (2)
Frequently Used Methods
IsWaitingForDecompose (2)
GetOtherPlayCubesInTouch (2)
GetCubeAtIndex (1)
GetCube (1)
GetCubes (1)
GetIntersectionVolume (1)
GetComponent (1)
GetMaterial (1)
GetCenterPosition (1)
AddCube (1)
HandleCubeCollision (1)
HandleMenuState (1)
HandleNewGame (1)
GenerateUndergroundElement (1)
HideAndShow (1)
Init (1)
IsChoosingForDecmopose (1)
IsOnGround (1)
IsTouchingFreePlayCube (1)
IsTouchingNeighbourInCompose (1)
Frequently Used Methods
HandleCubeCollision (1)
HandleMenuState (1)
HandleNewGame (1)
GenerateUndergroundElement (1)
HideAndShow (1)
Init (1)
IsChoosingForDecmopose (1)
IsOnGround (1)
IsTouchingFreePlayCube (1)
IsTouchingNeighbourInCompose (1)
JoinEnabled (1)
JoinToPlayer (1)
KillCount (1)
HasCollision (1)
GenerateBlocks (1)
GenerateRandomUnderground (1)
DetectRotation (1)
AttachCubeToLoc (1)
BreakBlock (1)
BuildColourRebra (1)
BuildWhiteCorner (1)
BuildWhiteKrest (1)
CanMoveToDirection (1)
CheckCube (1)
CloseAllCubeScripts (1)
ColorAllCubes (1)
CreateCube (1)
CreatePlayer (1)
CubeAboveThreshold (1)
Die (1)
Frequently Used Methods
JoinEnabled (1)
JoinToPlayer (1)
KillCount (1)
HasCollision (1)
GenerateBlocks (1)
GenerateRandomUnderground (1)
DetectRotation (1)
AttachCubeToLoc (1)
BreakBlock (1)
BuildColourRebra (1)
BuildWhiteCorner (1)
BuildWhiteKrest (1)
CanMoveToDirection (1)
CheckCube (1)
CloseAllCubeScripts (1)
ColorAllCubes (1)
CreateCube (1)
CreatePlayer (1)
CubeAboveThreshold (1)
Die (1)
GenerateCubesForTextureTileAsync (1)
DisableDecompose (1)
DisableJoin (1)
DisableRenderers (1)
DistroyPlayer (1)
Draw (1)
EnableDecompose (1)
EnableJoin (1)
EnableRenderers (1)
EnergyTransfer (1)
ExpandCubeSpace (1)
FallAbove (1)
FallAction (1)
FallAround (1)
LoadCubeDatas (1)
CubeManager Class Documentation
Example #1
0
Show file
public void Fall() //Hace caer el Tile { rb.isKinematic = false; cubeManager?.Die(); }