private void Awake()
 {
     if (!_instance)
     {
         _instance = this;
     }
     else
     {
         Debug.LogError("More than 1 CubeManagers in the scene");
         Destroy(this.gameObject);
     }
 }
Example #2
0
 private void Awake()
 {
     if (!_instance)
     {
         _instance = this;
         ManomotionManager.OnManoMotionFrameProcessed += HandleManoMotionFrameProcessed;
     }
     else
     {
         Debug.LogError("More than 1 CubeManagers in the scene");
         Destroy(this.gameObject);
     }
 }
    public void TakeDamage(int amount)
    {
        mCurrentHealth -= amount;

        if (onHealthChange != null)
        {
            onHealthChange(mCurrentHealth);
        }

        if (mCurrentHealth <= 0)
        {
            CubeGameManager.Restart();
        }
    }
 void Start()
 {
     instance = this;
 }
    IEnumerator ReiniciaJuego()
    {
        yield return(new WaitForSeconds(0.9f));

        CubeGameManager.Restart();
    }