Example #1
0
        public void selectionDestroy(double time)
        {
            List <Vector2> temporary_selection = new List <Vector2>();

            for (int i = 0; i != number_of_rows; ++i)
            {
                for (int j = 0; j != number_of_columns; ++j)
                {
                    foreach (Vector2 vector in selection)
                    {
                        if ((vector.X == j) && (vector.Y == start_position + i))
                        {
                            if (numbers[i, j] == CubeState.Evil)
                            {
                                ++bad_detonations;
                            }

                            if (numbers[i, j] == CubeState.Neutral)
                            {
                                ++good_detonations;
                            }

                            if (numbers[i, j] == CubeState.Good)
                            {
                                ++good_detonations;
                                selectDestroyPosition((int)vector.X, (int)vector.Y, temporary_selection);
                            }


                            CubeExplosion explosion = new CubeExplosion();
                            explosion.x            = j * cube.size;
                            explosion.y            = 0.0f;
                            explosion.z            = (i + start_position) * cube.size;
                            explosion.trigger_time = time;
                            explosion.scale        = 1.1f;
                            explosion_list.Add(explosion);


                            numbers[i, j] = CubeState.Empty;

                            if (GamePad.GetState(PlayerIndex.One).IsConnected)
                            {
                                GamePad.SetVibration(PlayerIndex.One, 1.0f, 1.0f);
                                rumble_start  = (float)elapsed_time;
                                rumble_active = true;
                            }
                        }
                    }
                }
            }


            selection.Clear();

            foreach (Vector2 vector in temporary_selection)
            {
                selection.Add(vector);
            }
        }
Example #2
0
    /// <summary>
    /// Funzione di Setup
    /// </summary>
    /// <param name="_lvlMng"></param>
    public override void Setup(LevelManager _lvlMng)
    {
        base.Setup(_lvlMng);

        sm            = GetComponent <Boss1SMController>();
        shootCtrl     = GetComponent <Boss1ShootController>();
        phaseCtrl     = GetComponent <Boss1PhaseController>();
        trailCtrl     = GetComponent <Boss1TrailController>();
        cubeExplosion = GetComponent <CubeExplosion>();
    }