// Use this for initialization /* * public RubiksCube(List<List<List<CubeBrick>>> cubeBrickMatrix) * { * this.cubeMatrix = cubeBrickMatrix; * * initColors(); * * } * * * private void initColors() * { * * } * */ public RubiksCube() { cubeMatrix = new List <List <List <CubeBrick> > >(); for (int x = 0; x < 3; x++) { List <List <CubeBrick> > CubeRow = new List <List <CubeBrick> >(); for (int y = 0; y < 3; y++) { List <CubeBrick> CubeColumn = new List <CubeBrick>(); for (int z = 0; z < 3; z++) { CubeBrick tempcube = new CubeBrick(); tempcube.setAllSideColors(CubeBrick.BLACKCOLOR); CubeColumn.Add(tempcube); } CubeRow.Add(CubeColumn); } cubeMatrix.Add(CubeRow); } cubeMatrix[0][0][0].setSideColor(CubeBrick.sides.FRONT, CubeBrick.BLUECOLOR); //transform.rotation = Quaternion.Euler(new Vector3(45,0,45)); for (int i = 0; i < 3; i++) { for (int j = 0; j < 3; j++) { cubeMatrix[i][j][0].setSideColor(CubeBrick.sides.FRONT, CubeBrick.REDCOLOR); cubeMatrix[2][i][j].setSideColor(CubeBrick.sides.RIGHT, CubeBrick.BLUECOLOR); cubeMatrix[0][i][j].setSideColor(CubeBrick.sides.LEFT, CubeBrick.GREENCOLOR); cubeMatrix[i][j][2].setSideColor(CubeBrick.sides.BACK, CubeBrick.ORANGECOLOR); cubeMatrix[i][2][j].setSideColor(CubeBrick.sides.TOP, CubeBrick.WHITECOLOR); cubeMatrix[i][0][j].setSideColor(CubeBrick.sides.BOTTOM, CubeBrick.YELLOWCOLOR); } } cubeMatrix[1][1][1].setAllSideColors(CubeBrick.BLACKCOLOR); }