private void testEncoder(MeshEncoder encoder) { MemoryStream memory = new MemoryStream(); CtmFileWriter writer = new CtmFileWriter(memory, encoder); writer.encode(quad, null); memory.Seek(0, SeekOrigin.Begin); Stream readMemory = new MemoryStream(memory.ToArray()); CtmFileReader reader = new CtmFileReader(readMemory); Mesh m = reader.decode(); m.checkIntegrity(); MG2Encoder mg2 = encoder as MG2Encoder; if (mg2 == null) { Assert.AreEqual(quad, m); } else { MG2MeshEqualsTest(mg2, quad, m); } }
public void readTest() { FileStream file = new FileStream("resources/brunnen.ctm", FileMode.Open); CtmFileReader reader = new CtmFileReader(file); Mesh m = reader.decode(); m.checkIntegrity(); }
public void readTest() { FileStream file = new FileStream ("resources/brunnen.ctm", FileMode.Open); CtmFileReader reader = new CtmFileReader (file); Mesh m = reader.decode (); m.checkIntegrity (); }
public void readTest() { FileStream file = new FileStream("Assets/Resources/brunnen.ctm", FileMode.Open); CtmFileReader reader = new CtmFileReader(file); reader.decode(ref ctmMeshList); for (int i = 0; i < ctmMeshList.Count; i++) { UnityEngine.Mesh um = new UnityEngine.Mesh(); ctmMeshList[i].checkIntegrity(); List <Vector3> Vertices = new List <Vector3>(); for (int j = 0; j < ctmMeshList[i].getVertexCount(); j++) { Vertices.Add(new Vector3(ctmMeshList[i].vertices[(j * 3)], ctmMeshList[i].vertices[(j * 3) + 1], ctmMeshList[i].vertices[(j * 3) + 2])); } List <Vector2> UVList = new List <Vector2>(); for (int j = 0; j < ctmMeshList[i].texcoordinates[0].values.Length / 2; j++) { UVList.Add(new Vector2(ctmMeshList[i].texcoordinates[0].values[(j * 2)], ctmMeshList[i].texcoordinates[0].values[(j * 2) + 1])); } um.vertices = Vertices.ToArray(); um.triangles = ctmMeshList[i].indices.Clone() as int[]; um.uv = UVList.ToArray(); um.RecalculateBounds(); um.RecalculateNormals(); GameObject go = new GameObject(); MeshFilter mf = go.AddComponent <MeshFilter>(); MeshRenderer mr = go.AddComponent <MeshRenderer>(); mr.material = new Material(Shader.Find("Diffuse")); mf.mesh = um; } }
private void testEncoder(MeshEncoder encoder) { MemoryStream memory = new MemoryStream (); CtmFileWriter writer = new CtmFileWriter (memory, encoder); writer.encode (quad, null); memory.Seek (0, SeekOrigin.Begin); Stream readMemory = new MemoryStream (memory.ToArray ()); CtmFileReader reader = new CtmFileReader (readMemory); Mesh m = reader.decode (); m.checkIntegrity (); MG2Encoder mg2 = encoder as MG2Encoder; if (mg2 == null) Assert.AreEqual (quad, m); else { MG2MeshEqualsTest (mg2, quad, m); } }