Example #1
0
    void OnEnable()
    {
        DebugLevel = CsDebug.LoadDebugSetting(out LogTarget);
        if (DebugLevel == null)
        {
            Debug.LogError("Failed to load debug settings. Using default.");
            DebugLevel = new Dictionary <CsDComponent, CsDLevel>();
            CsDComponent [] components = (CsDComponent[])Enum.GetValues(typeof(CsDComponent));

            foreach (CsDComponent component in components)
            {
                DebugLevel.Add(component, CsDLevel.Default);
            }
        }
    }
Example #2
0
    public void Initialize()
    {
        Inst = this;

        _debugLevel = CsDebug.LoadDebugSetting(out _logTarget);

        if (_debugLevel == null)
        {
            _debugLevel = new Dictionary <CsDComponent, CsDLevel>();
            CsDComponent [] components = (CsDComponent[])Enum.GetValues(typeof(CsDComponent));

            foreach (CsDComponent component in components)
            {
                _debugLevel.Add(component, CsDLevel.Default);
            }
        }

        //DebugChar = GameObject.Find("PlayerCharacter").GetComponent<Character>();

        _bufferSize  = 300000;
        _bufferedLog = "";
        _bufferedLog = "\r\n\r\n\r\n****************************\r\n\r\nNew Play Through " + DateTime.Now.ToString()
                       + "\r\n\r\n****************************\r\n\r\n";
    }