using System.Security.Cryptography; ... byte[] inputKeyMaterial = new byte[] { 0x01, 0x02, 0x03, 0x04 }; byte[] additionalData = new byte[] { 0x05, 0x06, 0x07, 0x08 }; byte[] derivedKeyMaterial = CryptographicEngine.DeriveKeyMaterial( KeyDerivationAlgorithmNames.Pbkdf2Sha256, inputKeyMaterial, additionalData, 256 / 8); // 256-bit keyIn this example, we're using the PBKDF2 algorithm with SHA-256 as the hash function to derive a 256-bit key material from the input key material and the additional data. The resulting derived key material is stored in the `derivedKeyMaterial` byte array. The CryptographicEngine class is part of the Windows.Security.Cryptography.Core namespace, which is included in the Windows Runtime (WinRT) API. Note that the code example above is not executable by normal programs on a computer, but is only functional in WinRT applications.