private void ClearOldVars() { _isRouteReady = false; if (_theRoute != null) { _theRoute.CheckPoints.Clear(); } _theRoute = null; _cryRoute = null; _cryBridgeRoute = null; }
private void WeHaveToCreateTheRoute() { //GameScene.print("We have to create new route " + _person.MyId + " o:" + OriginKey + " d:" + DestinyKey + " askT:" + _askDateTime); if (_one.LandZone != _two.LandZone) { // //Debug.Log("Bridge Routing"); _cryBridgeRoute = new CryBridgeRoute(_ini, _fin, _person, _destinyKey, _routeType); } else { // //Debug.Log("Smple Routing"); _cryRoute = new CryRoute(_ini, _fin, _person, _destinyKey, _iniDoor, _finDoor, _routeType); } }
/// <summary> /// Will tell u if intersect anyline at all /// /// will look only at the regions tht were pased in the 'histoRegions' /// /// Will evaluate Obstacle and TerraCrsyrstals /// </summary> /// <param name="line"></param> /// <param name="pos"></param> /// <returns></returns> public bool DoIIntersectAnyLine(Line line, List <int> histoRegions, CryRoute cryRoute) { var crystals = GiveAllCrystalsInTheseRegionsExcludLinkRects(histoRegions); for (int i = 0; i < crystals.Count; i++) { for (int j = 0; j < crystals[i].Lines.Count; j++) { var lineOnCrys = crystals[i].Lines[j]; if (line.IsIntersecting((lineOnCrys))) { //UVisHelp.CreateText(U2D.FromV2ToV3(lineOnCrys.A1), crystals[i].ParentId); lineOnCrys.DebugRender(Color.red); return(true); } } } return(false); }
public int CountLinesIIntersect(Line line, List <int> histoRegions, CryRoute cryRoute) { int res = 0; var crystals = GiveAllCrystalsInTheseRegionsExcludLinkRects(histoRegions); for (int i = 0; i < crystals.Count; i++) { for (int j = 0; j < crystals[i].Lines.Count; j++) { var lineOnCrys = crystals[i].Lines[j]; if (line.IsIntersecting((lineOnCrys))) { // //Debug.Log("Intersected: " + crystals[i].ParentId + " tp: " +crystals[i].Type1); Vector3 intersection = U2D.FromV2ToV3(line.FindIntersection(lineOnCrys)); //add key to explorer on the CryRoute cryRoute.AddKeyToExplorer(crystals[i], intersection); lineOnCrys.DebugRender(Color.black); res++; } } } return(res); }
void SetTheRoute(TheRoute val) { _cryRoute = new CryRoute(); _cryRoute.TheRoute = val; _theRoute = val; }