Example #1
0
 private void Update(Story story, ref PositionTable <int> ans, PositionTable <int> perm)
 {
     if (ans == null)
     {
         ans = perm.Clone <int>();
     }
     else if (Crossing.Count(story, ans) > Crossing.Count(story, perm))
     {
         ans = perm.Clone <int>();
     }
 }
        public PositionTable <int> Calculate(Story story)
        {
            // location tree => location constraint list

            List <int> locationList = new List <int>();

            BuildLocationList(story, story.LocationRoot, locationList);
            int[] invertedLocationList = new int[locationList.Count];
            for (int i = 0; i < locationList.Count; ++i)
            {
                invertedLocationList[locationList[i]] = i;
            }

            PositionTable <int> perm = new PositionTable <int>(story.Characters.Count, story.FrameCount);

            for (int i = 0; i < story.Characters.Count; ++i)
            {
                for (int j = 0; j < story.FrameCount; ++j)
                {
                    perm[i, j] = -1;
                }
            }

            CalculateInitialFrame(story, perm, invertedLocationList, 0);

            // sweep forward
            for (int frame = 1; frame < story.FrameCount; ++frame)
            {
                RecalculateFrame(story, perm, invertedLocationList, frame, frame - 1);
            }
            for (int i = 0; i < 10; ++i)
            {
                for (int frame = story.FrameCount - 2; frame >= 0; --frame)
                {
                    RecalculateFrameFreeSideRemembered(story, perm, invertedLocationList, frame, frame + 1);
                }
                for (int frame = 1; frame < story.FrameCount; ++frame)
                {
                    RecalculateFrameFreeSideRemembered(story, perm, invertedLocationList, frame, frame - 1);
                }
            }
            for (int frame = story.FrameCount - 2; frame >= 0; --frame)
            {
                RecalculateFrameFreeSideRemembered(story, perm, invertedLocationList, frame, frame + 1);
            }



            Debug.WriteLine("Crossing:{0}", Crossing.Count(story, perm));
            return(perm);
        }
Example #3
0
        //static Random rand = new Random(DateTime.Now.Millisecond);
        public PositionTable <int> Calculate(Story story)
        {
            PositionTable <int> perm = new PositionTable <int>(story.Characters.Count, story.FrameCount);

            for (int i = 0; i < story.Characters.Count; ++i)
            {
                for (int j = 0; j < story.FrameCount; ++j)
                {
                    perm[i, j] = -1;
                }
            }

            // calculate lines in sessions dictionary to speed up the calculation
            Dictionary <int, List <int> >[] linesInSessions     = new Dictionary <int, List <int> > [story.FrameCount];
            Dictionary <int, List <int> >[] sessionsInLocations = new Dictionary <int, List <int> > [story.FrameCount];
            for (int frame = 0; frame < story.FrameCount; ++frame)
            {
                linesInSessions[frame]     = new Dictionary <int, List <int> >();
                sessionsInLocations[frame] = new Dictionary <int, List <int> >();
                for (int i = 0; i < story.Characters.Count; ++i)
                {
                    if (story.SessionTable[i, frame] != -1)
                    {
                        int sessionId = story.SessionTable[i, frame];
                        if (!linesInSessions[frame].ContainsKey(sessionId))
                        {
                            linesInSessions[frame].Add(sessionId, new List <int>());
                            int locationId = story.GetLocationId(sessionId);
                            if (!sessionsInLocations[frame].ContainsKey(locationId))
                            {
                                sessionsInLocations[frame].Add(locationId, new List <int>());
                            }
                            sessionsInLocations[frame][locationId].Add(sessionId);
                        }
                        linesInSessions[frame][sessionId].Add(i);
                    }
                }
            }

            CalculateFrame(story, linesInSessions, sessionsInLocations, perm, 0, -1);
            for (int i = 0; i < 40; ++i)
            {
                for (int frame = 1; frame < story.FrameCount; ++frame)
                {
                    CalculateFrame(story, linesInSessions, sessionsInLocations, perm, frame, frame - 1);
                }
                for (int frame = story.FrameCount - 2; frame >= 0; --frame)
                {
                    CalculateFrame(story, linesInSessions, sessionsInLocations, perm, frame, frame + 1);
                }
            }

            var permBackup = perm;

            perm = new PositionTable <int>(story.Characters.Count, story.FrameCount);
            for (int i = 0; i < story.Characters.Count; ++i)
            {
                for (int j = 0; j < story.FrameCount; ++j)
                {
                    perm[i, j] = -1;
                }
            }

            CalculateFrame(story, linesInSessions, sessionsInLocations, perm, story.FrameCount - 1, story.FrameCount - 2);
            for (int i = 0; i < 40; ++i)
            {
                for (int frame = story.FrameCount - 2; frame >= 0; --frame)
                {
                    CalculateFrame(story, linesInSessions, sessionsInLocations, perm, frame, frame + 1);
                }
                for (int frame = 1; frame < story.FrameCount; ++frame)
                {
                    CalculateFrame(story, linesInSessions, sessionsInLocations, perm, frame, frame - 1);
                }
            }

            int backwardCrossing = Crossing.Count(story, perm);
            int forwardCrossing  = Crossing.Count(story, permBackup);

            //Console.WriteLine("Forward:{0},Backward:{1}", forwardCrossing, backwardCrossing);
            if (forwardCrossing < backwardCrossing)
            {
                return(permBackup);
            }
            else
            {
                return(perm);
            }
        }
Example #4
0
        public PositionTable <int> Calculate(Story story)
        {
            int frameCount     = story.TimeStamps.Length - 1;
            int characterCount = story.Characters.Count;

            int[] permutation = Ultities.GetFeasiblePermutation(story, 0);
            //int[] permutation = Ultities.GetRandomFeasiblePermutation(story, 0);

            PositionTable <int> permutationTable = new PositionTable <int>(characterCount, frameCount);

            for (int i = 0; i < characterCount; ++i)
            {
                for (int j = 0; j < frameCount; ++j)
                {
                    permutationTable[i, j] = -1;
                }
            }

            for (int id = 0; id < characterCount; ++id)
            {
                if (story.SessionTable[id, 0] != -1)
                {
                    permutationTable[id, 0] = permutation[id];
                }
            }

            bool[] available = new bool[frameCount];
            available[0] = true;
            bool change = false;

            do
            {
                change = false;
                for (int frame = 0; frame < frameCount; ++frame)
                {
                    if (frame == 0 && (frameCount == 1 || !available[1]))
                    {
                        continue;
                    }
                    available[frame] = true;

                    int[] backup = new int[characterCount];
                    for (int i = 0; i < characterCount; ++i)
                    {
                        backup[i] = permutationTable[i, frame];
                    }

                    Dictionary <int, List <int> > dict = new Dictionary <int, List <int> >();
                    for (int id = 0; id < characterCount; ++id)
                    {
                        if (story.SessionTable[id, frame] != -1)
                        {
                            if (!dict.ContainsKey(story.SessionTable[id, frame]))
                            {
                                dict.Add(story.SessionTable[id, frame], new List <int>());
                            }
                            dict[story.SessionTable[id, frame]].Add(id);
                        }
                    }
                    List <Tuple <int, double> > list = new List <Tuple <int, double> >();
                    foreach (KeyValuePair <int, List <int> > pair in dict)
                    {
                        double barycenter1 = -1;
                        double barycenter2 = -1;
                        if (frame > 0 && available[frame - 1])
                        {
                            double sum   = 0;
                            int    count = 0;
                            foreach (int x in pair.Value)
                            {
                                if (story.SessionTable[x, frame - 1] != -1)
                                {
                                    sum += permutationTable[x, frame - 1];
                                    ++count;
                                }
                            }
                            if (count > 0)
                            {
                                barycenter1 = sum / count;
                            }
                        }
                        if (frame < frameCount - 1 && available[frame + 1])
                        {
                            double sum   = 0;
                            int    count = 0;
                            foreach (int x in pair.Value)
                            {
                                if (story.SessionTable[x, frame + 1] != -1)
                                {
                                    sum += permutationTable[x, frame + 1];
                                    ++count;
                                }
                            }
                            if (count > 0)
                            {
                                barycenter2 = sum / count;
                            }
                        }
                        double weight = -1;
                        if (barycenter1 == -1)
                        {
                            weight = barycenter2;
                        }
                        else if (barycenter2 == -1)
                        {
                            weight = barycenter1;
                        }
                        else
                        {
                            weight = 0.5 * barycenter1 + 0.5 * barycenter2;
                        }

                        list.Add(new Tuple <int, double>(pair.Key, weight));
                    }
                    list.Sort((a, b) =>
                    {
                        if (a.Item2 == b.Item2)
                        {
                            return(dict[a.Item1].First().CompareTo(dict[b.Item1].First()));
                        }
                        return(a.Item2.CompareTo(b.Item2));
                    });

                    int baseline = 0;
                    foreach (Tuple <int, double> tuple in list)
                    {
                        int        group = tuple.Item1;
                        List <int> items = dict[group];
                        if (frame == 0)
                        {
                            items.Sort((a, b) => permutationTable[a, frame + 1].CompareTo(permutationTable[b, frame + 1]));
                        }
                        else
                        {
                            items.Sort((a, b) => permutationTable[a, frame - 1].CompareTo(permutationTable[b, frame - 1]));
                        }
                        foreach (int x in items)
                        {
                            permutationTable[x, frame] = baseline++;
                        }
                    }

                    for (int i = 0; i < characterCount; ++i)
                    {
                        if (backup[i] != permutationTable[i, frame])
                        {
                            change = true;
                        }
                    }
                }
                Console.WriteLine("Crossing:{0}", Crossing.Count(story, permutationTable));
            }while (change);

            return(permutationTable);
        }