Example #1
0
    void Update()
    {
        // Movement Input
        Vector3 moveInput    = new Vector3(Input.GetAxisRaw("Horizontal"), 0, Input.GetAxisRaw("Vertical"));
        Vector3 moveVelocity = moveInput.normalized * moveSpeed; // normalized 는 방향을 가리키는 단위벡터로 만드는 연산이다

        controller.Move(moveVelocity);

        // Look Input
        Ray   ray         = viewCamera.ScreenPointToRay(Input.mousePosition);
        Plane groundPlane = new Plane(Vector3.up, Vector3.up * gunController.GunHeight);
        float rayDistance;

        if (groundPlane.Raycast(ray, out rayDistance))
        {
            Vector3 point = ray.GetPoint(rayDistance);
            Debug.DrawLine(ray.origin, point, Color.red);
            controller.LookAt(point);
            crosshairs.transform.position = point;
            crosshairs.DectectTargets(ray);
            if ((new Vector2(point.x, point.z) - new Vector2(transform.position.x, transform.position.z)).sqrMagnitude > 1)
            {
                gunController.Aim(point);
            }
            //print((new Vector2(point.x, point.z) - new Vector2(transform.position.x, transform.position.z)).magnitude);
        }

        // Weapon Input
        if (Input.GetMouseButton(0))
        {
            gunController.OnTriggerHold();
        }
        if (Input.GetMouseButtonUp(0))
        {
            gunController.OnTriggerRelease();
        }
        if (Input.GetKeyDown(KeyCode.R))
        {
            gunController.Reload();
        }
    }