// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.A)) { currentTrack = 0; CrossfadeScript.Crossfade(tracks[currentTrack], fadeTime); } if (Input.GetKeyDown(KeyCode.S)) { currentTrack = 1; CrossfadeScript.Crossfade(tracks[currentTrack], fadeTime); } if (Input.GetKeyDown(KeyCode.D)) { currentTrack = 2; CrossfadeScript.Crossfade(tracks[currentTrack], fadeTime); } }
void Awake() { Instance = this; }