using UnityEngine; using UnityStandardAssets.CrossPlatformInput; public class PlayerController : MonoBehaviour { private float moveSpeed = 5.0f; private VirtualAxisReference horizontalMovement; void Start () { horizontalMovement = new VirtualAxisReference("Horizontal"); } void Update () { float axisValue = horizontalMovement.GetValue(); // Use axisValue to move the player horizontally transform.Translate(new Vector3(axisValue * moveSpeed * Time.deltaTime, 0, 0)); } }
public class GunController : MonoBehaviour { private VirtualAxisReference shootButton; void Start () { shootButton = new VirtualAxisReference("Fire1"); } void Update () { if (shootButton.IsPressed()) { Shoot(); } } void Shoot() { // Code to shoot the gun } }In this example, we create a VirtualAxisReference object for the "Fire1" virtual button (an input that is either pressed or not). We can then use the IsPressed() method to check if the button is currently pressed and call the Shoot() method accordingly. The CrossPlatformInputManager and VirtualAxisReference classes are part of the Unity Standard Assets package.