// Token: 0x06004DD2 RID: 19922 RVA: 0x001A165C File Offset: 0x0019FA5C
 private void Update()
 {
     if (CrossPlatformInput.GetButtonDown(this.m_Button.buttonName) && !this.down)
     {
         this.guiTexture.texture = this.activeTexture;
         this.down = true;
     }
     if (CrossPlatformInput.GetButtonUp("NextCamera") && this.down)
     {
         this.guiTexture.texture = this.idleTexture;
         this.down = false;
     }
 }
Example #2
0
 void Update()
 {
     if (CrossPlatformInput.GetButtonDown(m_Button.buttonName) && !down)
     {
         guiTexture.texture = activeTexture;
         down = true;
     }
     if (CrossPlatformInput.GetButtonUp("NextCamera") && down)
     {
         guiTexture.texture = idleTexture;
         down = false;
     }
 }
    void Update()
    {
        // Read the jump input in Update so button presses aren't missed.
#if CROSS_PLATFORM_INPUT
        if (CrossPlatformInput.GetButtonDown("Jump"))
        {
            jump = true;
        }
        if (CrossPlatformInput.GetButtonUp("Jump"))
        {
            jumpRelease = true;
        }
#else
        if (Input.GetButtonDown("Jump"))
        {
            jump = true;
        }
#endif
    }
Example #4
0
    void Update()
    {
        // Read the jump down/up and crouch input in Update so button presses aren't missed.
#if CROSS_PLATFORM_INPUT
        if (CrossPlatformInput.GetButtonDown("Jump"))
        {
            jump = true;
        }
        if (CrossPlatformInput.GetButton("Crouch"))
        {
            crouch = true;
        }
        if (CrossPlatformInput.GetButtonUp("Jump"))
        {
            jumpUp = true;
        }
        if (CrossPlatformInput.GetButtonUp("Crouch"))
        {
            crouchUp = true;
        }
#else
        if (Input.GetButtonDown("Jump"))
        {
            jump = true;
        }
        if (Input.GetButton("Crouch"))
        {
            crouch = true;
        }
        if (Input.GetButtonUp("Jump"))
        {
            jumpUp = true;
        }
        if (Input.GetButtonUp("Crouch"))
        {
            crouchUp = true;
        }
#endif
    }