void Start() { pathGO = GameObject.Find("Path"); maxScale = Constants.MAX_SCALE; minScale = Constants.MIN_SCALE; minLocalScaleMagnitude = minScale.magnitude; maxLocalScaleMagnitude = maxScale.magnitude; if (transform.childCount > 0) { Crocoscript = GetComponentInChildren <CrocodileScript>(); foreach (GameObject obj in CrocodilesList) { obj.gameObject.transform.localScale = Constants.CROCODILE_STARTING_SCALE; } } else { gameObject.transform.localScale = Constants.RIPPLE_STARTING_SCALE; } }
// Start is called before the first frame update void Start() { marineBehaviourScript = marine.GetComponent <marineScript>(); crocodileBehaviourScript = crocodile.GetComponent <CrocodileScript>(); buggyBehaviourScript = buggy.GetComponent <BuggyScript>(); }