// Use this for initialization void Start() { tokenSprite = this.gameObject.GetComponent<Image>().sprite; myButton = this.gameObject.GetComponent<Button>(); critterPanel = FindObjectOfType<CritterEditorPanel>(); tokenIcon = FindObjectOfType<TokenSelectIcon>(); }
void Start() { tokenSelect = FindObjectOfType<TokenSelectIcon>(); editPanel = FindObjectOfType<CritterEditorPanel>(); sprite = GetComponent<Image>().sprite; picker = sprite.texture as Texture2D; selectedColor = new Color32(80, 80, 80, 255); imageScale = 1 - gameObject.GetComponent<RectTransform>().sizeDelta.y / (sprite.bounds.size.y * sprite.pixelsPerUnit); }
void Start() { anim = gameObject.GetComponent<Animator>(); startPanel = GetComponentInChildren<CritterEditorPanel>(); }
public void Submit() { if(currentState == state.START){ if(!startPanel){ startPanel = FindObjectOfType<CritterEditorPanel>(); } if(GetCurrentState() == state.START){ if(startPanel.CritterCompletionCheck() == true){ startPanel.SubmitCritter(); SelectionInfoPanel.SetPanelState(SelectionInfoPanel.panelState.HEX); Deactivate(); } } } else if (GetCurrentState() == state.UPDATE) { startPanel.SubmitCritter(); Deactivate(); } else { Deactivate(); } }
void Start() { startPanel = FindObjectOfType<CritterEditorPanel>(); button = GetComponent<Button>(); buttonIcon = GetComponentsInChildren<Image>()[1]; }