public override void UpdateArmorSet(Player player) { player.setBonus = "Melee damage has a chance to empower ranged damage and vice versa\nMelee and ranged attacks have a chance to inflict venom"; CrimsonPlayer modplayer = player.GetModPlayer <CrimsonPlayer>(mod); modplayer.nettlevineArmor = true; }
public override void UpdateArmorSet(Player player) { player.setBonus = "Defense increased by 5 when underwater\nGetting hurt gives you Aquatic Rush which gives you increased movement speed"; if (player.wet) { player.statDefense += 5; } CrimsonPlayer modplayer = player.GetModPlayer <CrimsonPlayer>(mod); modplayer.tideStrider = true; }