public override void UpdateArmorSet(Player player)
        {
            player.setBonus = "Melee damage has a chance to empower ranged damage and vice versa\nMelee and ranged attacks have a chance to inflict venom";

            CrimsonPlayer modplayer = player.GetModPlayer <CrimsonPlayer>(mod);

            modplayer.nettlevineArmor = true;
        }
        public override void UpdateArmorSet(Player player)
        {
            player.setBonus = "Defense increased by 5 when underwater\nGetting hurt gives you Aquatic Rush which gives you increased movement speed";

            if (player.wet)
            {
                player.statDefense += 5;
            }
            CrimsonPlayer modplayer = player.GetModPlayer <CrimsonPlayer>(mod);

            modplayer.tideStrider = true;
        }