public CrewSlot GetCrewAssignment(Crew crew) { if (crewassignments.ContainsKey (crew)) { return crewassignments [crew]; } else { return null; } }
public void KillCrew(Crew crew) { mastercrewlist.Remove(crew); crewassignments.Remove (crew); masterdeadcrewlist.Add(crew); crew.dead = true; Debug.Log (crew.firstName + " " + crew.lastName + " was killed."); }
public Crew RemoveCrew() { Crew returncrew = assignedcrew; returncrew.assigned = false; assignedcrew = null; occupied = false; return returncrew; }
public bool TryToBoard(Crew crew) { if (crew.positionType != assignedposition | occupied) { return false; } else { AddCrew (crew); return true; } }
public bool checkCrewHeadingOk(Crew crewMember, Vector2 newPosition) { // check if the crew member is passing through a door if (crewMemberIsPassingThruDoor(crewMember)){ // passing through door, so let them keep moving return true; } else { // now check heading return _level1.checkCrewHeadingOk(crewMember, newPosition); } }
bool RayCastForCrewSelection() { var ray = Camera.main.ScreenPointToRay (Input.mousePosition); Debug.DrawRay (ray.origin, ray.direction * Range, Color.green); RaycastHit Hit; if (Physics.Raycast (ray, out Hit, Range, CrewLayerMask)) { SelectedCrewMember = (Crew)Hit.transform.parent.gameObject.GetComponent<Crew> (); Debug.Log ("Selected " + SelectedCrewMember.Name); return true; } return false; }
public void RemoveCrew() { classImage.sprite = null; classImage.enabled = false; genderImage.sprite = null; genderImage.enabled = false; displayedcrew = null; fullname.text = ""; age.text = ""; SetDisplayedPosition (PositionType.None); this.displayedcrew = null; innerPanelImage.color = defaultcolor; }
public Crew BoardAndOverwrite(Crew crew) { if (crew.positionType != assignedposition) {//I mean, you cannnn but should you? Debug.Log ("Position mismatch with " + assignedcrew.firstName + " " + assignedcrew.lastName + " in crewslot on " + parentobject.name); } if (!occupied) { AddCrew (crew); return null; } else { Crew oldcrew = assignedcrew; oldcrew.assigned = false; AddCrew(crew); return oldcrew; } }
///<summary> /// Overwrites crew but returns previously displayed crew /// </summary> public Crew DisplayCrew(Crew crew) { Crew oldcrew = null; if (displayedcrew != null) { oldcrew = displayedcrew; } classImage.enabled = true; classImage.sprite = Icons.positions [crew.positionType]; genderImage.enabled = true; genderImage.sprite = Icons.genders [crew.gender]; displayedcrew = crew; fullname.text = crew.firstName + " " + crew.lastName; SetDisplayedPosition (crew.positionType); age.text = "Age:"+crew.GetAgeString (); innerPanelImage.color = displayedcrew.color; moraleFill.fillAmount = crew.morale; disciplinefill.fillAmount = crew.discipline; return oldcrew; }
public Selection(List<Unit> units, int id) { this.units = units; this.ID = id; for (int i = 0; i < this.units.Count; i++) { //check for behaviors and set selection. In future this can be more robust as we assign different commands within a selection depending on what units do ie. some harvest, some guard harvesters, all from a single rightclick on a harvestable if (canAttack == false) { if (this.units [i].canattack) { canAttack = true; } } if (canHarvest == false) { if (this.units [i].canharvest) { canHarvest = true; } } } Debug.Log ("Selection "+ID+" created with " + units.Count + " units"); Debug.Log (units [0]); Debug.Log(units [0].crewcabin); Debug.Log(units [0].crewcabin.crewslots[0]); leader = units [0].crewcabin.crewslots [0].assignedcrew; //leader is whoever is in the first seat of the first ship }
public bool AddCrew(Crew crew) { using (var ctx = new IncidentContext()) { try { ctx.Crews.Add(crew); foreach (Crew c in ctx.Crews) { Console.WriteLine("Added crew: " + c.CrewName + ", crew id: " + c.Id); } ctx.SaveChanges(); using (var ctxCloud = new IncidentCloudContext()) { try { ctxCloud.Crews.Add(crew); foreach (Crew c in ctx.Crews) { Console.WriteLine("Added crew: " + c.CrewName + ", crew id: " + c.Id); } ctxCloud.SaveChanges(); return(true); } catch (Exception e) { return(false); } } } catch (Exception e) { return(false); } } }
public async Task <IActionResult> Edit(int id, [Bind("Id,MovieId,CrewId,Department,Name,Job,IMDB,Poster,ContentType")] Crew crew, IFormFile NewPoster) { if (id != crew.Id) { return(NotFound()); } if (ModelState.IsValid) { try { if (NewPoster is not null) { crew.ContentType = _imageService.RecordContentType(NewPoster); crew.Poster = await _imageService.EncodePosterAsync(NewPoster); } _context.Update(crew); await _context.SaveChangesAsync(); } catch (DbUpdateConcurrencyException) { if (!CrewExists(crew.Id)) { return(NotFound()); } else { throw; } } return(RedirectToAction(nameof(Index))); } ViewData["MovieId"] = new SelectList(_context.Movie, "Id", "Title", crew.MovieId); return(View(crew)); }
public void BuildResultsList_WithFirstCrewTimeOnly_ShouldReturnFirstCrewSecond() { List <Crew> crews = new List <Crew>(); Crew crew1 = new Crew { BroeCrewId = 1, Competition = Competition }; crew1.Results.Add(new Result(StartPoint, crew1, new TimeSpan(2, 0, 0))); crew1.Results.Add(new Result(FinishPoint, crew1, new TimeSpan(2, 20, 0))); crews.Add(crew1); Crew crew2 = new Crew { BroeCrewId = 2, Competition = Competition, IsTimeOnly = true }; crew2.Results.Add(new Result(StartPoint, crew2, new TimeSpan(2, 1, 0))); crew2.Results.Add(new Result(FinishPoint, crew2, new TimeSpan(2, 20, 0))); crews.Add(crew2); List <HeadRaceTimingSite.Api.Resources.Crew> results = ResultsHelper.BuildCrewsList(mapper, Competition, crews); Assert.AreEqual(1, results[0].Id); Assert.AreEqual(2, results[1].Id); }
public void ClickedByPlayer(Crew crewStatus) { //called when the player clicks on this node. //if necessary, takes items from the player inventory, if they have it, and applies it to the thing node. if (GetCurrentBlueprintNodeTask().nodeMode == NodeModes.thing) { BlueprintNodeTask nodeTask = GetCurrentBlueprintNodeTask(); Thing foundThing = crewStatus.FindThingFromInventory(nodeTask.requiredThingType); if (foundThing != null && nodeTask.quantityFilled < nodeTask.quantityRequired && foundThing.quantity > 0) { int quantityUsed = nodeTask.quantityRequired - nodeTask.quantityFilled; if (quantityUsed > foundThing.quantity) { quantityUsed = foundThing.quantity; } nodeTask.quantityFilled += quantityUsed; crewStatus.UseThing(foundThing, quantityUsed); } UpdateNodeTask(); } }
public async Task Delete_WithValidCrewAndTimingPoint_ShouldDeleteResult() { using (var context = provider.GetService <TimingSiteContext>()) using (var controller = new HeadRaceTimingSite.Api.Controllers.ResultController(mapper, context)) { Crew dbCrew = new Crew { CrewId = 1, BroeCrewId = 123456 }; context.Crews.Add(dbCrew); Result result = new Result { TimingPointId = 1 }; dbCrew.Results.Add(result); context.SaveChanges(); var response = await controller.DeleteByCrewAndTimingPoint(123456, 1).ConfigureAwait(false); var noContentResult = response as NoContentResult; Assert.IsNotNull(noContentResult); Assert.AreEqual(204, noContentResult.StatusCode); Assert.AreEqual(0, dbCrew.Results.Count); } }
public async Task ShouldAddCrewMember() { await CreateCrew(_crewName2); Crew crew2 = _dbContext.Crews.Find(2); CrewUser crewUser = _dbContext.CrewUsers.Find(1); CrewService crewService = new CrewService(_dbContext, _mainEventProvider); CrewController crewController = new CrewController(crewService); ActionResult <List <CrewMembersListVm> > result = await crewController.GetCrewMembersAsync(crew2.Id); List <CrewMembersListVm> returnedCrewMembers = (List <CrewMembersListVm>)((OkObjectResult)result.Result).Value; Assert.AreEqual(0, returnedCrewMembers.Count); await crewController.AddCrewMemberAsync(crew2.Id, _createdUser1.Entity.Id); result = await crewController.GetCrewMembersAsync(crew2.Id); returnedCrewMembers = (List <CrewMembersListVm>)((OkObjectResult)result.Result).Value; Assert.AreEqual(1, returnedCrewMembers.Count); Assert.AreEqual(_createdUser1.Entity.Id, returnedCrewMembers[0].Id); }
private void TestBreakingBadSeasonOneEpisodeOneBaseProperties(TvEpisode tvEpisode) { Assert.AreEqual(62085, tvEpisode.Id); Assert.IsTrue(tvEpisode.AirDate.HasValue); Assert.AreEqual(new DateTime(2008, 1, 19), tvEpisode.AirDate.Value.Date); Assert.AreEqual(1, tvEpisode.EpisodeNumber); Assert.AreEqual("Pilot", tvEpisode.Name); Assert.IsNotNull(tvEpisode.Overview); Assert.IsNull(tvEpisode.ProductionCode); Assert.AreEqual(1, tvEpisode.SeasonNumber); Assert.IsNotNull(tvEpisode.StillPath); Assert.IsNotNull(tvEpisode.Crew); Crew crew = tvEpisode.Crew.SingleOrDefault(s => s.CreditId == "52542275760ee313280006ce"); Assert.IsNotNull(crew); Assert.AreEqual(66633, crew.Id); Assert.AreEqual("52542275760ee313280006ce", crew.CreditId); Assert.AreEqual("Vince Gilligan", crew.Name); Assert.AreEqual("Writing", crew.Department); Assert.AreEqual("Writer", crew.Job); Assert.IsTrue(TestImagesHelpers.TestImagePath(crew.ProfilePath), "crew.ProfilePath was not a valid image path, was: " + crew.ProfilePath); Assert.IsNotNull(tvEpisode.GuestStars); Cast star = tvEpisode.GuestStars.SingleOrDefault(s => s.CreditId == "52542273760ee3132800068e"); Assert.IsNotNull(star); Assert.AreEqual(92495, star.Id); Assert.AreEqual("John Koyama", star.Name); Assert.AreEqual("52542273760ee3132800068e", star.CreditId); Assert.AreEqual("Emilio Koyama", star.Character); Assert.AreEqual(1, star.Order); Assert.IsTrue(TestImagesHelpers.TestImagePath(star.ProfilePath), "star.ProfilePath was not a valid image path, was: " + star.ProfilePath); }
public override void OnMapChange() { base.OnMapChange(); foreach (MannedCannon c in Cannons) { c.Map = Map; } foreach (BaseCreature c in Crew.Where(c => c != null && !c.Deleted)) { c.Map = Map; } foreach (BaseCreature c in Spawn.Keys.Where(c => c != null && !c.Deleted)) { c.Map = Map; } if (Beacon != null) { Beacon.Map = Map; } }
public void CreateEntity_Should_Create_crew_typeof_Crew() { // Arrange CrewDTO crewDTO = new CrewDTO { Id = 1, PilotId = 1 }; Crew crew = new Crew { Id = 1, PilotId = 1 }; var crewRepository = new FakeRepository <Crew>(); var crewService = new CrewService(crewRepository); // Act crewService.CreateEntity(crewDTO); var result = crewRepository.Get(1); // Assert Assert.AreEqual(crew, result); }
public void Create_When_entity_is_created_Then_new_Crew_with_new_id_is_returned() { // Arrange var crewMock = new Crew() { Id = 1, PilotId = 1 }; var crewDTOToCreate = new CrewDTO() { PilotId = 1 }; var expectedCrewDTO = new CrewDTO() { Id = 1, PilotId = 1 }; var crewRepositoryFake = A.Fake <ICrewRepository>(); A.CallTo(() => crewRepositoryFake.Create(A <Crew> ._)).Returns(crewMock); var unitOfWorkFake = A.Fake <IUnitOfWork>(); A.CallTo(() => unitOfWorkFake.Set <Crew>()).Returns(crewRepositoryFake); var crewService = new CrewService(unitOfWorkFake, AlwaysValidValidator); // Act var result = crewService.Create(crewDTOToCreate); // Assert Assert.AreEqual(expectedCrewDTO.Id, result.Id); Assert.AreEqual(expectedCrewDTO.PilotId, result.PilotId); }
public void Follow() { Crew crew = (Crew)character; crew.state = Crew.FOLLOWING; }
// this method is fairly similar to willDirectCrewToDoor(Crew crewMember) // there may be a way to combine similar functionality that has been copy/pasted. // but thats a challenge for another time. public bool crewMemberIsPassingThruDoor(Crew crewMember) { // check if the crew member is on its way through a daor // we'll do this by checking if the crew member is on a door's start/end tile and headed towards its end/start tile // of if the crew member is actually intersecting the door // check for intersection status first, since thats easier float crewXMin = crewMember.x - (crewMember.width / 2); float crewXMax = crewMember.x + (crewMember.width / 2); float crewYMin = crewMember.y - (crewMember.height / 2); float crewYMax = crewMember.y + (crewMember.height / 2); for (int i = 0; i < _levelDoors.Count; i++){ Door door = _levelDoors[i]; if (door.doorIsHorizontal){ // horizontal door, so check if crew's y boundaries intersect door's y if (crewYMin <= door.y && crewYMax >= door.y){ // make sure crew member's x boundaries are within the door's x boundaries if (crewXMin >= door.x - door.width / 2 && crewXMax <= door.x + door.width / 2){ return true; } } } else { // vertical door, so check if crew's x boundaries intersect door's x if (crewXMin <= door.x && crewXMax >= door.x){ // make sure crew member's y boundaries are within the door's y boundaries if (crewYMin >= door.y - door.height / 2 && crewYMax <= door.y + door.height / 2){ return true; } } } } // if we get here, we didn't find any interesecting doors. So now we check if // the crew member is on its way towards a door. // get crew members column number and the tile's x bounding values int colNumber = (int)crewMember.x / 64; int xTileMin = colNumber * 64; int xTileMax = xTileMin + 64; // get crew members row number tile's y bounding values int rowNumber = (int)crewMember.y / 64; int yTileMin = rowNumber * 64; int yTileMax = yTileMin + 64; // see if there is a door next to the crew member Door checkDoor = getOpenDoor(rowNumber, colNumber); if (checkDoor != null){ if (checkDoor.doorIsHorizontal){ // door is above or below the crew member, make sure they are within the tile's x boundary in order to access if (crewXMin >= xTileMin && crewXMax <= xTileMax){ if (rowNumber == checkDoor.startRow){ // crew member is below if (crewMember.direction == VectorDirection.Up){ // crew member is heading through the door return true; } } else { // crew member is above if (crewMember.direction == VectorDirection.Down){ // crew member is heading through the door return true; } } } } else { // door is to the left or right of the crew member, make sure they are within the tile's y boundary in order to access if (crewYMin >= yTileMin && crewYMax <= yTileMax){ // check for a door to the left or right that the crew member could access if (colNumber == checkDoor.startCol){ // crew member is to the left if (crewMember.direction == VectorDirection.Right){ // crew member is heading through the door return true; } } else { // crew member is to the right if (crewMember.direction == VectorDirection.Left){ // crew member is heading through the door return true; } } } } } // if get here, crew member is not heading through a door return false; }
public CrewLite(Crew crew) { this.CopyFrom(crew); }
static void Main(string[] args) { //float f = 0.123346f; //decimal d = 1.31231231231233M; //decimal b = 1.1231231246789M; //decimal c = d + b; //Console.WriteLine(c); //Console.ReadLine(); //double infinity = Double.PositiveInfinity; //Console.WriteLine(infinity); //Console.ReadLine(); //uint a = 52130; //sbyte b = -115; //int c = 4825932; //ushort v = 97; //int d = -100000; //uint n = 200000; //byte h = 254; //ulong i = 9041241241; //sbyte p = 112; //sbyte o = -44; //long q = -10000000; //int k = 19999; //ulong m = 123456789123456789; //float a = 12.345f; //double b = 34.56789023; //double c = 8941.1234567; //decimal g = 1231241245.1241268351625312M; //decimal a = decimal.Parse(Console.ReadLine()); //decimal b = decimal.Parse(Console.ReadLine()); //decimal c = a + b; //int c = 0x100; //char c = '\x48'; //bool isMale = false; //Console.WriteLine("Male or Female"); //string i = Console.ReadLine(); //if (i == "Male") //{ // isMale = true; // Console.WriteLine(isMale); //} //else //{ // Console.WriteLine(isMale); //} //Console.ReadLine(); //string a = "1"; //string b = "2"; //string v = a + b; //Console.WriteLine(v); //string c = "The \"use\" of quotations causes difficulties."; //Console.WriteLine(c); //Console.WriteLine(@" oo oo "); //Console.WriteLine(@" o o o "); //Console.WriteLine(@" o o "); //Console.WriteLine(@" o o "); //Console.WriteLine(@" o "); //Console.WriteLine(" © "); //Console.WriteLine(" © © "); //Console.WriteLine(" © © "); //Console.WriteLine(" © © "); //Console.WriteLine(" © © "); //Console.WriteLine(" © © "); //Console.WriteLine(" © © "); //Console.WriteLine(" © © "); //Console.WriteLine(" © © © © © © © © © "); Crew crew = new Crew(); Console.Write("How big is your crew:"); int number = int.Parse(Console.ReadLine()); int[] countOfCrew = new int[number]; foreach (int eachOfTheCrew in countOfCrew) { Console.Write("Name:"); crew.Name = Console.ReadLine(); Console.WriteLine(); Console.Write("Last Name:"); crew.LastName = Console.ReadLine(); Console.WriteLine(); Console.Write("Male or female(m/f)"); crew.Gender = char.Parse(Console.ReadLine()); Console.WriteLine(); Console.Write("How old is he/she:"); crew.Old = int.Parse(Console.ReadLine()); Console.WriteLine(); Console.Write("His Unique number:"); crew.UniqueNumber = long.Parse(Console.ReadLine()); } string b = crew.Name + crew.LastName + crew.Gender + crew.Old + crew.UniqueNumber; for (int i = 0; i < countOfCrew.Length; i++) { Console.WriteLine(b); } Console.WriteLine(); Console.ReadLine(); }
public bool LoadGame(string fullname) { bool debug_noresource = weNeedNoResources, refreshUI = false; Stream fs = File.Open(fullname, FileMode.Open); double realHashSum = GetHashSum(fs, true); var data = new byte[8]; fs.Read(data, 0, 8); double readedHashSum = System.BitConverter.ToDouble(data, 0); string errorReason = "reason not stated"; if (realHashSum == readedHashSum) { fs.Position = 0; SetPause(true); loading = true; // НАЧАЛО ЗАГРУЗКИ #region gms mainPartLoading data = new byte[5]; fs.Read(data, 0, data.Length); int saveSystemVersion = System.BitConverter.ToInt32(data, 0); // может пригодиться в дальнейшем gameMode = (GameMode)data[4]; // if (sessionPrepared) { ClearPreviousSessionData(); refreshUI = true; } else { PrepareSession(); } //start reading data = new byte[68]; fs.Read(data, 0, data.Length); gameSpeed = System.BitConverter.ToSingle(data, 0); lifeGrowCoefficient = System.BitConverter.ToSingle(data, 4); demolitionLossesPercent = System.BitConverter.ToSingle(data, 8); lifepowerLossesPercent = System.BitConverter.ToSingle(data, 12); LUCK_COEFFICIENT = System.BitConverter.ToSingle(data, 16); sellPriceCoefficient = System.BitConverter.ToSingle(data, 20); tradeVesselsTrafficCoefficient = System.BitConverter.ToSingle(data, 24); upgradeDiscount = System.BitConverter.ToSingle(data, 28); upgradeCostIncrease = System.BitConverter.ToSingle(data, 32); warProximity = System.BitConverter.ToSingle(data, 36); difficulty = (Difficulty)data[40]; int i = 41; prevCutHeight = data[i++]; day = data[i++]; month = data[i++]; year = System.BitConverter.ToUInt32(data, i); i += 4; timeGone = System.BitConverter.ToSingle(data, i); i += 4; gearsDegradeSpeed = System.BitConverter.ToSingle(data, i); i += 4; labourTimer = System.BitConverter.ToSingle(data, i); i += 4; RecruitingCenter.SetHireCost(System.BitConverter.ToSingle(data, i)); i += 4; gameID = System.BitConverter.ToInt32(data, i); i += 4; #endregion DockSystem.LoadDockSystem(fs, saveSystemVersion); var b = fs.ReadByte(); if (b == 1) { globalMap.Load(fs, saveSystemVersion); } if (loadingFailed) { errorReason = "global map error"; goto FAIL; } environmentMaster.Load(fs); if (loadingFailed) { errorReason = "environment error"; goto FAIL; } Artifact.LoadStaticData(fs); // crews & monuments if (loadingFailed) { errorReason = "artifacts load failure"; goto FAIL; } Crew.LoadStaticData(fs); if (loadingFailed) { errorReason = "crews load failure"; goto FAIL; } // if (colonyController == null) { PrepareColonyController(false); } // if (mainChunk == null) { mainChunk = Chunk.InitializeChunk(); } mainChunk.LoadChunkData(fs); if (loadingFailed) { errorReason = "chunk load failure"; goto FAIL; } else { if (blockersRestoreEvent != null) { blockersRestoreEvent(); } } Settlement.TotalRecalculation(); // Totaru Annihiration no imoto-chan if (loadingFailed) { errorReason = "settlements load failure"; goto FAIL; } colonyController.Load(fs); // < --- COLONY CONTROLLER if (loadingFailed) { errorReason = "colony controller load failure"; goto FAIL; } if (loadingFailed) { errorReason = "dock load failure"; goto FAIL; } QuestUI.current.Load(fs); if (loadingFailed) { errorReason = "quest load failure"; goto FAIL; } Expedition.LoadStaticData(fs); Knowledge.Load(fs); b = fs.ReadByte(); if (b == 1) { executingScenario = Scenario.StaticLoad(fs); } FollowingCamera.main.Load(fs); fs.Close(); FollowingCamera.main.WeNeedUpdate(); loading = false; currentSavename = fullname; //Debug.Log("recalculation event"); if (afterloadRecalculationEvent != null) { afterloadRecalculationEvent(); afterloadRecalculationEvent = null; } SetPause(false); //Debug.Log("power grid"); colonyController.FORCED_PowerGridRecalculation(); //Debug.Log("docks"); colonyController.SYSTEM_DocksRecalculation(); //Debug.Log("end"); if (refreshUI) { UIController.GetCurrent().GameWasReloaded(); } DEBUG_STOP = true; return(true); } else { AnnouncementCanvasController.MakeImportantAnnounce(Localization.GetAnnouncementString(GameAnnouncements.LoadingFailed) + " : hashsum incorrect"); if (soundEnabled) { audiomaster.Notify(NotificationSound.SystemError); } SetPause(true); fs.Close(); return(false); } FAIL: AnnouncementCanvasController.MakeImportantAnnounce(Localization.GetAnnouncementString(GameAnnouncements.LoadingFailed) + " : data corruption"); if (soundEnabled) { audiomaster.Notify(NotificationSound.SystemError); } Debug.Log(errorReason); SetPause(true); fs.Close(); if (debug_noresource) { weNeedNoResources = true; } return(false); }
public void MastersHandicap_WithMastersCrew_ShouldReturnCorrectHandicap(int age, int minutes, int seconds, int handicap) { Competition competition = new Competition(); competition.TimingPoints.Add(new TimingPoint { TimingPointId = 1 }); competition.TimingPoints.Add(new TimingPoint { TimingPointId = 2 }); Award award = new Award { IsMasters = true, AwardId = 1 }; competition.Awards.Add(award); Crew crewOne = new Crew(); crewOne.Results.Add(new Result { TimingPointId = 1, TimeOfDay = new TimeSpan(10, 0, 0) }); crewOne.Results.Add(new Result { TimingPointId = 2, TimeOfDay = new TimeSpan(10, minutes, seconds) }); crewOne.Awards.Add(new CrewAward { Award = award }); crewOne.Athletes.Add(new CrewAthlete { Athlete = new Athlete(), Age = 27 }); award.Crews.Add(new CrewAward { Crew = crewOne }); crewOne.Competition = competition; competition.Crews.Add(crewOne); Crew crewTwo = new Crew(); crewTwo.Results.Add(new Result { TimingPointId = 1, TimeOfDay = new TimeSpan(10, 0, 0) }); crewTwo.Results.Add(new Result { TimingPointId = 2, TimeOfDay = new TimeSpan(10, minutes, seconds + 20) }); crewTwo.Awards.Add(new CrewAward { Award = award }); crewTwo.Athletes.Add(new CrewAthlete { Athlete = new Athlete(), Age = age }); crewTwo.Competition = competition; award.Crews.Add(new CrewAward { Crew = crewTwo }); competition.Crews.Add(crewTwo); Dictionary <MastersCategory, int> lowerBounds = new Dictionary <MastersCategory, int>(); lowerBounds.Add(MastersCategory.B, handicap); Dictionary <MastersCategory, int> upperBounds = new Dictionary <MastersCategory, int>(); upperBounds.Add(MastersCategory.B, handicap); Assert.AreEqual(handicap, crewTwo.CalculateMastersHandicap(lowerBounds, upperBounds)); }
//----------------------------------------------------------------// public static Crew CrewQueryMap(Crew crew, Job job, People people) { InitPeople(crew, people); crew.Job = job; return(crew); }
public IActionResult Index(Crew crew) { return(RedirectToAction("Result", crew)); }
private void Awake() { crew = GetComponent<Crew> (); }
public async Task UpdateAsync(Crew ob) { await _crewService.UpdateAsync(ob); await UpdateListAsync(); }
// this method is fairly similar to rewMemberIsPassingThruDoor(Crew crewMember) // there may be a way to combine similar functionality that has been copy/pasted. // but thats a challenge for another time. public bool willDirectCrewToDoor(Crew crewMember) { bool willDirectToDoor = false; // check for a door immediately next to crew member // we'll do a tile based check if the crew member is completely in a tile // get crew member's bounding values float crewXMin = crewMember.x - (crewMember.width / 2); float crewXMax = crewMember.x + (crewMember.width / 2); float crewYMin = crewMember.y - (crewMember.height / 2); float crewYMax = crewMember.y + (crewMember.height / 2); // get crew members column number tile's x bounding values int colNumber = (int)crewMember.x / 64; int xTileMin = colNumber * 64; int xTileMax = xTileMin + 64; // get crew members row number tile's y bounding values int rowNumber = (int)crewMember.y / 64; int yTileMin = rowNumber * 64; int yTileMax = yTileMin + 64; // see if there is a door next to the crew member Door checkDoor = getOpenDoor(rowNumber, colNumber); if (checkDoor != null && crewMember.lastMoveTileUsed == null){ // if lastMoveTileUsed is not null, then crew member is still obeying a move tile if (checkDoor.doorIsHorizontal){ // door is above or below the crew member, make sure they are within the tile's x boundary in order to access if (crewXMin >= xTileMin && crewXMax <= xTileMax){ if (rowNumber == checkDoor.startRow){ // crew member is below if (crewMember.direction != VectorDirection.Up && crewMember.direction != VectorDirection.Down){ // update direction so long as crew member is not moving directly away from the door, in which case they probably just passed through it willDirectToDoor = true; crewMember.ChangeDirection(VectorDirection.Up); } } else { // crew member is above if (crewMember.direction != VectorDirection.Down && crewMember.direction != VectorDirection.Up){ // update direction so long as crew member is not moving directly away from the door, in which case they probably just passed through it willDirectToDoor = true; crewMember.ChangeDirection(VectorDirection.Down); } } } } else { // door is to the left or right of the crew member, make sure they are within the tile's y boundary in order to access if (crewYMin >= yTileMin && crewYMax <= yTileMax){ // check for a door to the left or right that the crew member could access if (colNumber == checkDoor.startCol){ // crew member is to the left if (crewMember.direction != VectorDirection.Right && crewMember.direction != VectorDirection.Left){ // update direction so long as crew member is not moving directly away from the door, in which case they probably just passed through it willDirectToDoor = true; crewMember.ChangeDirection(VectorDirection.Right); } } else { // crew member is to the right if (crewMember.direction != VectorDirection.Left && crewMember.direction != VectorDirection.Right){ // update direction so long as crew member is not moving directly away from the door, in which case they probably just passed through it willDirectToDoor = true; crewMember.ChangeDirection(VectorDirection.Left); } } } } } return willDirectToDoor; }
private void AddCrew(Crew crewToAdd) { assignedcrew = crewToAdd; assignedcrew.assigned = true; occupied = true; crewmanager.UpdateCrewAssignments (assignedcrew, this); }
public bool willObeyFloorTile(Crew crewMember, Vector2 newPosition) { bool willObey = false; // check for a floor tile under crew member // we'll do a tile based check if the crew member is completely in a tile // get crew member's bounding values float crewXMin = newPosition.x - (crewMember.width / 2); float crewXMax = newPosition.x + (crewMember.width / 2); float crewYMin = newPosition.y - (crewMember.height / 2); float crewYMax = newPosition.y + (crewMember.height / 2); // get crew members column number tile's x bounding values int colNumber = (int)newPosition.x / 64; int xTileMin = colNumber * 64; int xTileMax = xTileMin + 64; // get crew members row number tile's y bounding values int rowNumber = (int)newPosition.y / 64; int yTileMin = rowNumber * 64; int yTileMax = yTileMin + 64; MoveTile moveTile = getMoveTile(rowNumber, colNumber); if (moveTile != null && moveTile != crewMember.lastMoveTileUsed){ // crew member is on a move tile and is not currently following it if (crewMember.direction != moveTile.direction){ // we only care if the tile will change the crew members direction if (crewMember.direction == VectorDirection.Up || crewMember.direction == VectorDirection.Down){ // crew member is moving up or down, wait until crew member is contained between tile's min/max y before obeying it if (crewYMin >= yTileMin && crewYMax <= yTileMax){ crewMember.ChangeDirection(moveTile.direction); crewMember.lastMoveTileUsed = moveTile; willObey = true; } } else { // crew member is moving left or right, wait until crew member is contained between tile's min/max x before obeying it if (crewXMin >= xTileMin && crewXMax <= xTileMax){ crewMember.ChangeDirection(moveTile.direction); crewMember.lastMoveTileUsed = moveTile; willObey = true; } } } } else if (moveTile == null){ // crew member is not on a move tile crewMember.lastMoveTileUsed = null; } return willObey; }
private void LoadCrews() { List <Crew> crews = new List <Crew>(); Crew c1 = new Crew() { Id = "1", CrewName = "Adam Smith", Type = CrewType.Investigation }; Crew c2 = new Crew() { Id = "2", CrewName = "Danny Phillips", Type = CrewType.Investigation }; Crew c3 = new Crew() { Id = "3", CrewName = "Anna Davis", Type = CrewType.Investigation }; Crew c4 = new Crew() { Id = "4", CrewName = "Mark Crow", Type = CrewType.Repair }; Crew c5 = new Crew() { Id = "5", CrewName = "Jullie Stephenson", Type = CrewType.Repair }; Crew c6 = new Crew() { Id = "6", CrewName = "David Phill", Type = CrewType.Repair }; crews.Add(c1); crews.Add(c2); crews.Add(c3); crews.Add(c4); crews.Add(c5); //using (var ctx = new IncidentContext()) //{ // foreach (Crew c in crews) // { // try // { // if (!ctx.Crews.Any(e => e.Id == c.Id)) // { // ctx.Crews.Add(c); // ctx.SaveChanges(); // } // } // catch (Exception e) { } // } //} using (var ctxCloud = new IncidentCloudContext()) { foreach (Crew c in crews) { try { if (!ctxCloud.Crews.Any(e => e.Id == c.Id)) { ctxCloud.Crews.Add(c); ctxCloud.SaveChanges(); } } catch (Exception e) { } } } }
//----------------------------------------------------------------// public static Crew CrewQueryMap(Crew crew, People people) { InitPeople(crew, people); return(crew); }
public void UpdateCrewAssignments(Crew crew, CrewSlot crewslot) { crewassignments[crew] = crewslot; Debug.Log(crew.firstName + " " + crew.lastName + " is now assgined to "+crewslot); }
public BasicSimulationDataSet(Workplace workplace, TaskDictionary taskDictionary, Scenario scenario, Crew crew) : base(workplace, taskDictionary, scenario, crew) { if (base.Workplace == null) { base.Workplace = new BasicWorkplace("DefaultWorkplace"); } if (base.Crew == null) { base.Crew = new BasicCrew("tempCrew", taskDictionary ?? new BasicTaskDictionary()); } if (base.TaskDictionary == null) { base.TaskDictionary = base.Crew.TaskDictionary ?? new BasicTaskDictionary(); } if (base.Scenario == null) { base.Scenario = new BasicScenario("tempScenario", loadPhase: null); } base.TaskDictionaryExpanded = new BasicTaskDictionary(); }
private void AddCrewToList(Crew crew) { mastercrewlist.Add (crew); //Debug.Log ("Added " + crew.firstname + " " + crew.lastname + " to the manifest"); }
public bool SaveGame(string name) { // заменить потом на persistent - постоянный путь SetPause(true); string path = SaveSystemUI.GetSavesPath() + '/'; if (!Directory.Exists(path)) { Directory.CreateDirectory(path); } Stream fs = File.Create(path + name + '.' + SaveSystemUI.SAVE_FNAME_EXTENSION); currentSavename = name; //сразу передавать файловый поток для записи, чтобы не забивать озу #region gms mainPartFilling fs.Write(System.BitConverter.GetBytes(GameConstants.SAVE_SYSTEM_VERSION), 0, 4); fs.WriteByte((byte)gameMode); // start writing fs.Write(System.BitConverter.GetBytes(gameSpeed), 0, 4); fs.Write(System.BitConverter.GetBytes(lifeGrowCoefficient), 0, 4); fs.Write(System.BitConverter.GetBytes(demolitionLossesPercent), 0, 4); fs.Write(System.BitConverter.GetBytes(lifepowerLossesPercent), 0, 4); fs.Write(System.BitConverter.GetBytes(LUCK_COEFFICIENT), 0, 4); fs.Write(System.BitConverter.GetBytes(sellPriceCoefficient), 0, 4); fs.Write(System.BitConverter.GetBytes(tradeVesselsTrafficCoefficient), 0, 4); fs.Write(System.BitConverter.GetBytes(upgradeDiscount), 0, 4); fs.Write(System.BitConverter.GetBytes(upgradeCostIncrease), 0, 4); fs.Write(System.BitConverter.GetBytes(warProximity), 0, 4); //40 fs.WriteByte((byte)difficulty); // 41 fs.WriteByte(prevCutHeight); //42 fs.WriteByte(day); // 43 fs.WriteByte(month); //44 fs.Write(System.BitConverter.GetBytes(year), 0, 4); fs.Write(System.BitConverter.GetBytes(timeGone), 0, 4); fs.Write(System.BitConverter.GetBytes(gearsDegradeSpeed), 0, 4); fs.Write(System.BitConverter.GetBytes(labourTimer), 0, 4); fs.Write(System.BitConverter.GetBytes(RecruitingCenter.GetHireCost()), 0, 4); fs.Write(System.BitConverter.GetBytes(gameID), 0, 4); //68 (+4) end #endregion DockSystem.SaveDockSystem(fs); if (globalMap != null) { fs.WriteByte(1); globalMap.Save(fs); } else { fs.WriteByte(0); } environmentMaster.Save(fs); Artifact.SaveStaticData(fs); Crew.SaveStaticData(fs); mainChunk.SaveChunkData(fs); colonyController.Save(fs); // <------- COLONY CONTROLLER QuestUI.current.Save(fs); Expedition.SaveStaticData(fs); Knowledge.GetCurrent().Save(fs); if (executingScenario != null) { fs.WriteByte(1); executingScenario.Save(fs); } else { fs.WriteByte(0); } FollowingCamera.main.Save(fs); fs.Position = 0; double hashsum = GetHashSum(fs, false); fs.Write(System.BitConverter.GetBytes(hashsum), 0, 8); fs.Close(); SetPause(false); return(true); }
private void GenerateStartingCrew(int amount, GameObject mothership) { for (int i = 0; i < amount; i++) { Crew crew = new Crew (mothership); AddCrewToList (crew); } }
private void spawnCrew(int crewCount) { // spawn some crew for (int i=0; i<crewCount; i++){ Crew crew = new Crew(); crew.sortZ = 10; crew.SetPosition(_levelManager.randomSpawnPosition()); //crew.direction = VectorDirection.Right; _crewMembers.Add(crew); //_levelContainer.AddChild(crew); AddChild(crew); _crewSpawned++; } }
private void RemoveCrewFromList(Crew crew) { mastercrewlist.Remove (crew); Debug.Log ("Removed " + crew.firstName + " " + crew.lastName + " from the manifest"); }
static void Main(string[] args) { DataRepositoryServiceClient client = new DataRepositoryServiceClient(); client.Open(); //bool retVal = false; // client.AddEntity(new User("admin", "admin")); //do //{ //} while (retVal); int counter = 0; string c = string.Empty; string id = string.Empty; do { Console.WriteLine("-----Menu-----"); Console.WriteLine("1) Add new crew member"); Console.WriteLine("2) Get all crew members"); Console.WriteLine("3) Add new crew"); Console.WriteLine("4) Get all crews"); Console.WriteLine("5) Get crew memeber by id"); Console.WriteLine("6) Get crew by id"); Console.WriteLine("7) Remove crew member by id"); Console.WriteLine("8) Remove crew by id"); Console.WriteLine("9) Get all users"); Console.WriteLine("10) Create days"); Console.WriteLine("11) Get day test"); Console.WriteLine("q) Exit"); c = Console.ReadLine(); if (c == "1") { CrewMember crm = new CrewMember("Pera" + (++counter), "Pap", "*****@*****.**", "332423"); client.AddEntity(crm); Console.WriteLine("\tEntity {0} added.", crm.ToString()); id = crm.GlobalId; } if (c == "2") { List <IdentifiedObject> lista = new List <IdentifiedObject>(1); lista = client.GetEntityByType(EntityType.CrewMember).ToList(); foreach (var item in lista) { Console.WriteLine(item.ToString()); } } if (c == "3") { Crew crm = new Crew("Ekipa" + (++counter)); client.AddEntity(crm); Console.WriteLine("\tEntity {0} added.", crm.ToString()); id = crm.GlobalId; } if (c == "4") { List <IdentifiedObject> lista = new List <IdentifiedObject>(1); lista = client.GetEntityByType(EntityType.Crew).ToList(); foreach (var item in lista) { Console.WriteLine(item.ToString()); } } if (c == "5") { Console.WriteLine(client.GetEntityById(EntityType.CrewMember, id).ToString()); } if (c == "6") { Console.WriteLine(client.GetEntityById(EntityType.Crew, id).ToString()); } if (c == "7") { IdentifiedObject a = client.GetEntityById(EntityType.CrewMember, id); client.RemoveEntity(a); Console.WriteLine("Removed: {0}", a.ToString()); List <IdentifiedObject> lista = new List <IdentifiedObject>(1); lista = client.GetEntityByType(EntityType.CrewMember).ToList(); foreach (var item in lista) { Console.WriteLine(item.ToString()); } } if (c == "8") { IdentifiedObject a = client.GetEntityById(EntityType.Crew, id); client.RemoveEntity(a); Console.WriteLine("Removed: {0}", a.ToString()); List <IdentifiedObject> lista = new List <IdentifiedObject>(1); lista = client.GetEntityByType(EntityType.Crew).ToList(); foreach (var item in lista) { Console.WriteLine(item.ToString()); } } if (c == "9") { List <IdentifiedObject> lista = new List <IdentifiedObject>(1); lista = client.GetEntityByType(EntityType.User).ToList(); foreach (var item in lista) { Console.WriteLine(item.ToString()); } } if (c == "10") { Console.WriteLine("Succesfully added {0} days", client.CreateWorkingDays()); } if (c == "11") { Console.WriteLine("Day:\n\t{0}", client.GetDayOfYear(new DateTime(2015, 7, 23))); } } while (c != "q"); client.Close(); }
public void SetState(int value) { Crew crew = (Crew)character; crew.SetState(value); }
public Ship(XElement ship) : base(ship) { this._crew = new ObservableCollection <CMember>(); this._tradeQueue = new ObservableCollection <XElement>(); this._constructionWares = new ObservableCollection <XElement>(); this._drones = new ObservableCollection <XElement>(); if (ship.Attribute("name") == null) { EntityValueConverter conv = new EntityValueConverter(); XAttribute name = new XAttribute("name", conv.Convert(ship.Attribute("macro").Value, null, null, null)); ship.Add(name); } IEnumerable <XElement> crewquery = from crew in this.Data.Descendants().Elements("component") where (string)crew.Attribute("class") == "npc" select crew; foreach (XElement person in crewquery) { Crew.Add(new CMember(person)); } foreach (XElement trade in this.Data.Elements("trade").Elements("shopping").Elements("trade")) { TradeQueue.Add(trade); } IEnumerable <XElement> buildmodulesQuery = from buildmodules in this.Data.Descendants().Elements("connection") where (string)buildmodules.Attribute("macro") == "connection_buildmodule01" select buildmodules; IEnumerable <XElement> constructionWaresQuery = from wares in buildmodulesQuery.Descendants <XElement>().Elements("resources").Elements("ware") select wares; foreach (XElement ware in constructionWaresQuery) { ConstructionWares.Add(ware); } foreach (XElement drone in this.Data.Elements("ammunition").Elements("available").Elements("item")) { Drones.Add(drone); } IEnumerable <XElement> cargoList = from cargo in this.Data.Descendants().Elements("component") where (string)cargo.Attribute("class") == "storage" & (string)cargo.Attribute("macro") != "unit_player_ship_storage_macro" select cargo; foreach (XElement cargoType in cargoList) { string cargoTypeName = cargoType.Attribute("macro").Value; switch (cargoTypeName) { case "storage_ship_l_bulk_01_macro": case "storage_ship_m_bulk_01_macro": case "storage_ship_l_bulk_02_macro": case "storage_ship_l_bulk_03_macro": case "storage_ship_l_bulk_04_macro": case "storage_ship_xl_bulk_01_macro": BulkCargo = cargoType; break; case "storage_ship_l_container_01_macro": case "storage_ship_l_container_02_macro": case "storage_ship_m_container_01_macro": case "storage_ship_xl_container_01_macro": ContainerCargo = cargoType; break; case "storage_ship_l_energy_01_macro": case "storage_ship_l_energy_02_macro": case "storage_ship_xl_energy_01_macro": case "storage_ship_m_energy_01_macro": EnergyCargo = cargoType; break; case "storage_ship_l_fuel_01_macro": case "storage_ship_xl_fuel_01_macro": FuelCargo = cargoType; break; case "storage_ship_l_liquid_01_macro": case "storage_ship_l_liquid_02_macro": case "storage_ship_l_liquid_03_macro": case "storage_ship_xl_liquid_01_macro": case "storage_ship_m_liquid_01_macro": LiquidCargo = cargoType; break; case "storage_ship_xl_universal_01_macro": case "storage_ship_xs_universal_01_macro": case "storage_temp_huge_macro": UniversalCargo = cargoType; break; } } Gravidar = this.Data.Element("gravidar"); LoadDetails(); }
/// <summary> /// Sets the crew who will perform the task. /// </summary> /// <param name="crew">Crew.</param> public void SetCrew(Crew crew) { this.crew = crew; }
public static void EnsureDatabaseSeeded(this AirportContext context) { Flight f1 = new Flight { Number = "PS101", Departure = "London", DepartureTime = DateTime.Now + new TimeSpan(0, 30, 45), Destination = "Paris", ArrivalTime = DateTime.Now + new TimeSpan(3, 15, 0), }; Flight f2 = new Flight { Number = "PS177", Departure = "London", DepartureTime = DateTime.Now + new TimeSpan(0, 45, 45), Destination = "New York", ArrivalTime = DateTime.Now + new TimeSpan(3, 15, 0), }; Flight f3 = new Flight { Number = "PS166", Departure = "London", DepartureTime = DateTime.Now + new TimeSpan(1, 0, 45), Destination = "Madrid", ArrivalTime = DateTime.Now + new TimeSpan(3, 15, 0), }; context.AddRange(new List <Flight> { f1, f2, f3 }); context.SaveChanges(); Ticket t1 = new Ticket { FlightNumber = "PS101", Price = 300, FlightId = f1.Id }; Ticket t2 = new Ticket { FlightNumber = "PS101", Price = 300, FlightId = f1.Id }; Ticket t3 = new Ticket { FlightNumber = "PS101", Price = 300, FlightId = f1.Id }; Ticket t4 = new Ticket { FlightNumber = "PS101", Price = 300, FlightId = f1.Id }; Ticket t5 = new Ticket { FlightNumber = "PS177", Price = 600, FlightId = f2.Id }; Ticket t6 = new Ticket { FlightNumber = "PS177", Price = 600, FlightId = f2.Id }; Ticket t7 = new Ticket { FlightNumber = "PS177", Price = 600, FlightId = f2.Id }; Ticket t8 = new Ticket { FlightNumber = "PS166", Price = 400, FlightId = f3.Id }; Ticket t9 = new Ticket { FlightNumber = "PS166", Price = 400, FlightId = f3.Id }; Ticket t10 = new Ticket { FlightNumber = "PS166", Price = 400, FlightId = f3.Id }; context.AddRange(new List <Ticket> { t1, t2, t3, t4, t5, t6, t7, t8, t9, t9, t10 }); context.SaveChanges(); Departure dep1 = new Departure { FlightNumber = "PS101", Time = DateTime.Now + new TimeSpan(1, 15, 0) }; Departure dep2 = new Departure { FlightNumber = "PS177", Time = DateTime.Now + new TimeSpan(1, 20, 0) }; Departure dep3 = new Departure { FlightNumber = "PS166", Time = DateTime.Now + new TimeSpan(20, 10, 0) }; context.AddRange(new List <Departure> { dep1, dep2, dep3 }); context.SaveChanges(); Crew crew1 = new Crew { CrewNumber = 222, DepartureID = dep1.Id }; Crew crew2 = new Crew { CrewNumber = 665, DepartureID = dep2.Id }; context.AddRange(new List <Crew> { crew1, crew2 }); context.SaveChanges(); Pilot pilot1 = new Pilot { FirstName = "John", Lastname = "Smith", BirthDay = new DateTime(1980, 2, 25), Experience = 8, CrewId = crew1.Id }; Pilot pilot2 = new Pilot { FirstName = "Paul", Lastname = "Umtiti", BirthDay = new DateTime(1973, 5, 16), Experience = 6, CrewId = crew2.Id }; context.AddRange(new List <Pilot> { pilot1, pilot2 }); context.SaveChanges(); Hostess hostess1 = new Hostess { FirstName = "Martie", Lastname = "Rubin", BirthDay = new DateTime(1995, 1, 21), CrewID = crew1.Id }; Hostess hostess2 = new Hostess { FirstName = "Natalie", Lastname = "Martins", BirthDay = new DateTime(1990, 4, 6), CrewID = crew1.Id }; Hostess hostess3 = new Hostess { FirstName = "Kayli", Lastname = "Leibnits", BirthDay = new DateTime(1989, 6, 25), CrewID = crew2.Id }; Hostess hostess4 = new Hostess { FirstName = "Mery", Lastname = "Poppins", BirthDay = new DateTime(1993, 11, 12), CrewID = crew2.Id }; context.AddRange(new List <Hostess> { hostess1, hostess2, hostess3, hostess4 }); context.SaveChanges(); Airplane airplane1 = new Airplane { Name = "UR77777", CreationDate = new DateTime(2011, 6, 15), Lifetime = 3, DepartureID = dep1.Id }; Airplane airplane2 = new Airplane { Name = "UR55555", CreationDate = new DateTime(2013, 1, 20), Lifetime = 4, DepartureID = dep2.Id }; Airplane airplane3 = new Airplane { Name = "UR66666", CreationDate = new DateTime(2012, 5, 15), Lifetime = 5, DepartureID = dep3.Id }; context.AddRange(new List <Airplane> { airplane1, airplane2, airplane3 }); context.SaveChanges(); AirplaneType type1 = new AirplaneType { Model = "Boing 747-100", Capacity = 200, Cargo = 4000, AirplaneId = airplane1.Id }; AirplaneType type2 = new AirplaneType { Model = "Boing 737-200", Capacity = 350, Cargo = 8000, AirplaneId = airplane3.Id }; AirplaneType type3 = new AirplaneType { Model = "Boing 777", Capacity = 370, Cargo = 20000, AirplaneId = airplane2.Id }; context.AddRange(new List <AirplaneType> { type1, type2, type3 }); context.SaveChanges(); }
private async void createNewCrew_Clicked(object sender, EventArgs e) { //overlay small overlaynewcrew is reused for both listviews to add the name and to rename int rows = 0; string crewName = crewEntry.Text; //checks to see if the string is empty if (!string.IsNullOrEmpty(crewName)) { //checks to see which overlay its being sent from and if the warning has been displayed yet if (!crewWarningDisplay && crewNameLabel.Text == "New Crew") { await Application.Current.MainPage.DisplayAlert("Alert", "New crew will not be saved unless members are added. Crews are also only saved to this device to allow easy addition to jobs.", "Ok"); crewWarningDisplay = true; } using (SQLiteConnection conn = new SQLiteConnection(App.DatabaseLocation)) { conn.CreateTable <Crew>(); //checks to see if the its sent from the modify overlay crewnamelistview if (crewNameLabel.Text == "Rename Crew") { var obj2 = conn.Table <Crew>().ToList(); var selectedCrewName = (crewNameListView.SelectedItem as Crew).CrewName; //looks through the crew table for members with matching crewname and returns them var crewsTemp = conn.Table <Crew>().Where(u => u.CrewName == selectedCrewName).ToList(); //returned group using that crewname is returned and updated foreach (Crew item in crewsTemp) { item.CrewName = crewName; rows = conn.Update(item); } crewNameListView.IsVisible = true; crewNameListView.IsEnabled = true; crewNameListViewButtons.IsEnabled = true; crewNameListViewButtons.IsVisible = true; } else { //if the crew is a part of the new crew overlay it creates a new crew with no members Crew crew = new Crew() { CrewName = crewName }; rows = conn.Insert(crew); //returns to the main background content overlay.IsEnabled = false; overlay.IsVisible = false; background.IsEnabled = true; } crewEntry.Text = string.Empty; overlayNewCrew.IsVisible = false; overlayNewCrew.IsEnabled = false; if (rows > 0) { await Application.Current.MainPage.DisplayAlert("Notice", "Success.", "Ok"); } else { await Application.Current.MainPage.DisplayAlert("Notice", "Failure.", "Ok"); } //repopulates lists with new data SQLiteDBWorkerPopulate(); } } else { await Application.Current.MainPage.DisplayAlert("Error", "Please enter a name.", "Ok"); } }
private System.Collections.IEnumerator UpdateTiles(Tiles shipTiles, ManagerJobs managerJobs, ManagerOptions managerOptions, GameObject tileMap, List <TileData> hull, List <TileData> floor, TileData shipCore, List <TileData> other) { bool deadCrewEndGame = true; try { if (managerOptions != null) { deadCrewEndGame = managerOptions.deadCrewEndGame; managerOptions.deadCrewEndGame = false; } } catch (Exception ex) { this.DisplayError(ex); _Manager.GetComponent <ManagerMenu>().toggleMainMenu(); _IsImporting = false; yield break; } yield return(new WaitForSeconds(0.01f)); Structures structures = null; int cargoGold = 0; int cargoMetal = 0; int cargoSilicon = 0; int cargoWater = 0; int cargoFood = 0; int cargoCredits = 0; try { structures = tileMap.GetComponent <Structures>(); cargoGold = structures.structure[0].reservesGold; cargoMetal = structures.structure[0].reservesMetal; cargoSilicon = structures.structure[0].reservesSilicon; cargoWater = structures.structure[0].reservesWater; cargoFood = structures.structure[0].reservesFood; cargoCredits = structures.structure[0].credits; List <Vector2> tilesToRemove = new List <Vector2>(); for (int x = shipTiles.tiles.GetLowerBound(0); x <= shipTiles.tiles.GetUpperBound(0); x++) { for (int y = shipTiles.tiles.GetLowerBound(1); y <= shipTiles.tiles.GetUpperBound(1); y++) { if (String.IsNullOrEmpty(shipTiles.tiles[x, y].toBecome) && String.IsNullOrEmpty(shipTiles.tiles[x, y].tileType) && String.IsNullOrEmpty(shipTiles.tiles[x, y].structureType)) { continue; } tilesToRemove.Add(new Vector2(x, y)); } } TileHelper.RemoveTiles(tilesToRemove); } catch (Exception ex) { this.DisplayError(ex); _Manager.GetComponent <ManagerMenu>().toggleMainMenu(); _IsImporting = false; yield break; } yield return(new WaitForSeconds(0.01f)); if (hull.Count > 0) { try { TileHelper.BuildTiles(hull); } catch (Exception ex) { this.DisplayError(ex); _Manager.GetComponent <ManagerMenu>().toggleMainMenu(); _IsImporting = false; yield break; } yield return(new WaitForSeconds(0.01f)); } if (floor.Count > 0) { try { TileHelper.BuildTiles(floor); } catch (Exception ex) { this.DisplayError(ex); _Manager.GetComponent <ManagerMenu>().toggleMainMenu(); _IsImporting = false; yield break; } yield return(new WaitForSeconds(0.01f)); } if (shipCore != null) { try { TileHelper.BuildTiles(shipCore); } catch (Exception ex) { this.DisplayError(ex); _Manager.GetComponent <ManagerMenu>().toggleMainMenu(); _IsImporting = false; yield break; } yield return(new WaitForSeconds(0.01f)); } if (other.Count > 0) { try { TileHelper.BuildTiles(other); } catch (Exception ex) { this.DisplayError(ex); _Manager.GetComponent <ManagerMenu>().toggleMainMenu(); _IsImporting = false; yield break; } yield return(new WaitForSeconds(0.01f)); } try { shipTiles.updateTileColors(); shipTiles.updateTileMesh("All"); Crew crew = tileMap.GetComponent <Crew>(); foreach (GameObject crewMember in crew.crewList) { crewMember.transform.position = new Vector3(shipCore.X, crewMember.transform.position.y, shipCore.Y); } } catch (Exception ex) { this.DisplayError(ex); _Manager.GetComponent <ManagerMenu>().toggleMainMenu(); _IsImporting = false; yield break; } yield return(new WaitForSeconds(0.01f)); try { if (managerOptions != null) { managerOptions.deadCrewEndGame = deadCrewEndGame; } ManagerResources managerResources = _Manager.GetComponent <ManagerResources>(); structures.structure[0].reservesGold = 0; structures.structure[0].reservesMetal = 0; structures.structure[0].reservesSilicon = 0; structures.structure[0].reservesWater = 0; structures.structure[0].reservesFood = 0; structures.structure[0].credits = 0; structures.structure[0].cargoCurrent = 0; managerResources.updateResourceReserves("Gold", cargoGold, tileMap, ""); managerResources.updateResourceReserves("Metal", cargoMetal, tileMap, ""); managerResources.updateResourceReserves("Silicon", cargoSilicon, tileMap, ""); managerResources.updateResourceReserves("Water", cargoWater, tileMap, ""); managerResources.updateResourceReserves("Food", cargoFood, tileMap, ""); managerResources.updateCredits(cargoCredits, false); } catch (Exception ex) { this.DisplayError(ex); _Manager.GetComponent <ManagerMenu>().toggleMainMenu(); _IsImporting = false; yield break; } yield return(new WaitForSeconds(0.01f)); _Manager.GetComponent <ManagerMenu>().toggleMainMenu(); _IsImporting = false; }
// check if the crew member is going to run into a wall public bool checkCrewHeadingOk(Crew crewMember, Vector2 newPosition) { bool headingOk = true; if (crewMember.direction == VectorDirection.Up){ // check top walls and horizontal walls int maxY; // max height the crew member can travel in this spot if (crewMember.x >= 16*64){ maxY = (8 * 64) - 32; } else { maxY = 9 * 64; } if (newPosition.y >= maxY || isCrewGoingToIntersectWall(crewMember, newPosition)){ headingOk = false; if (RXRandom.Range(0,2) == 1){ crewMember.ChangeDirection(VectorDirection.Right); } else { crewMember.ChangeDirection(VectorDirection.Left); } } } else if (crewMember.direction == VectorDirection.Down){ // check bottom walls and horizontal walls int minY; // min y the crew member can travel in this spot if (crewMember.x >= 16*64){ minY = (2 * 64) + 30; } else { minY = 64 ; } if (newPosition.y <= minY || isCrewGoingToIntersectWall(crewMember, newPosition)){ headingOk = false; if (RXRandom.Range(0,2) == 1){ crewMember.ChangeDirection(VectorDirection.Right); } else { crewMember.ChangeDirection(VectorDirection.Left); } } } else if (crewMember.direction == VectorDirection.Left){ // check bottom walls and horizontal walls int minX; // min x the crew member can travel in this spot minX = (3 * 64) + 32; if (newPosition.x <= minX || isCrewGoingToIntersectWall(crewMember, newPosition)){ headingOk = false; if (RXRandom.Range(0,2) == 1){ crewMember.ChangeDirection(VectorDirection.Up); } else { crewMember.ChangeDirection(VectorDirection.Down); } } } else if (crewMember.direction == VectorDirection.Right){ // check bottom walls and horizontal walls int maxX; // max x the crew member can travel in this spot if (crewMember.y >= (2*64) + 32 && crewMember.y <= (8*64) - 32){ maxX = (19 * 64) - 32; } else { maxX = 16 * 64 - 32; } if (newPosition.x >= maxX || isCrewGoingToIntersectWall(crewMember, newPosition)){ headingOk = false; if (RXRandom.Range(0,2) == 1){ crewMember.ChangeDirection(VectorDirection.Up); } else { crewMember.ChangeDirection(VectorDirection.Down); } } } return headingOk; }
public IActionResult Result(Crew crew) { return(View(crew)); }
public override void Start() { base.Start (); ActorCrew = (Crew)Actor.GetComponent<Crew>(); endPosition = new Vector3(Destination.x, Destination.y, Actor.transform.position.z); }
private Color CrewToColor(Crew crew) => Crew.ColorMapping[crew.Color];
private bool isCrewGoingToIntersectWall(Crew crewMember, Vector2 newPosition) { bool willIntersectWall = false; float crewXMin = newPosition.x - (crewMember.width / 2); float crewXMax = newPosition.x + (crewMember.width / 2); float crewYMin = newPosition.y - (crewMember.height / 2); float crewYMax = newPosition.y + (crewMember.height / 2); if (crewXMax > 16 * 64){ // check spawning location walls // vertical int wallX = 16 * 64; if (crewXMin < wallX && crewXMax > wallX){ willIntersectWall = true; } // horizontal int wallY = 5 * 64; if (crewYMin < wallY && crewYMax > wallY){ willIntersectWall = true; } } else { // check all other walls // check verticals int[] vertWallPositions = new int[3]; vertWallPositions[0] = 7 * 64; vertWallPositions[1] = 12 * 64; vertWallPositions[2] = 16 * 64; for (int i = 0; i < 3; i++){ if (crewXMin < vertWallPositions[i] && crewXMax > vertWallPositions[i]){ willIntersectWall = true; break; } } // check horizontals int[] horzWallPositions = new int[2]; horzWallPositions[0] = 3 * 64; horzWallPositions[1] = 7 * 64; for (int i = 0; i < 2; i++){ if (crewYMin < horzWallPositions[i] && crewYMax > horzWallPositions[i]){ willIntersectWall = true; break; } } } return willIntersectWall; }